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his post is part of the Dungeon24 series, where I create a new room every day of the year for at total of 366 rooms. Traditionally, this is done as a dungeon, but I thought it was more interesting to do it as a Silent-Hill-inspired city. Tom Cartos and I have been chatting about doing an Ostenwold product for a long time, so I figured this made the most sense.

This document includes areas 1 and 2 of The Sanguine Dawn Inn. Once it's complete, it'll be placed into a complete PDF and locked to patrons only, so be sure to grab a copy now if you want access to the entire thing.

You can get the rest of Tom Cartos' maps from his Patreon page and website.

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8 - Upstairs

Trap: Weak Stairs. The ghouls occupying the upstairs have weakened the staircase’s integrity. Spotting the trap requires a successful DC 13 Intelligence (Investigation) check. If a character steps onto the second to last step leading to the upstairs landing, the entire top portion of the staircase collapses. Anyone on the stairs when this happens must make a DC 13 Dexterity saving throw, or fall to the lower level, taking 1d6 bludgeoning damage from the fall. Triggering the trap alerts the ghouls in areas 4, 9, and 12.

After the characters avoid or trigger the trap, read the following:

As you tread along the upstairs hallway of The Sanguine Dawn Inn, the pervasive air of malevolence that haunts the lower floors seems to intensify. The common area, with its two tables and a large shelf filled with books and games, sits under a heavy veil of dread, the items untouched and gathering dust, as if abandoned mid-use. The chairs are scattered as though their occupants fled in a hurry, adding to the sense of unease. Shadows pool darkly in the corners, seeming to watch and wait. The numerous doors lining the hallway, each potentially leading to a guest room, are closed and silent, yet they emanate a foreboding aura, suggesting they harbor more than just empty beds. 

The first time the characters come up the stairs, they can hear the ghouls lurking in areas 9a and 12, who do nothing to conceal their presence. 

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