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This post is part of the Dungeon24 series, where I create a new room every day of the year for at total of 366 rooms. Traditionally, this is done as a dungeon, but I thought it was more interesting to do it as a Silent-Hill-inspired city. Tom Cartos and I have been chatting about doing an Ostenwold product for a long time, so I figured this made the most sense.

This document includes areas 1 and 2 of The Sanguine Dawn Inn. Once it's complete, it'll be placed into a complete PDF and locked to patrons only, so be sure to grab a copy now if you want access to the entire thing.

You can get the rest of Tom Cartos' maps from his Patreon page and website.

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6 - Kitchen

The door connecting this area to the stairway between here and area 2 is stuck shut, due to the destroyed furniture. Forcing the door opens requires a successful DC 12 Strength check.

As you step into the kitchen of The Sanguine Dawn Inn, the once orderly and bustling heart of the establishment, you're greeted by a scene of utter chaos. The large room, normally filled with the warm glow of the stove and the inviting aromas of cooking, is now a disarray of destruction. Shelves that once held an array of spices and ingredients have been torn from the walls, their contents strewn across the floor in a mix of colors and scents. The large stove, a centerpiece of the kitchen's modest appliances, stands cold and abandoned, surrounded by shattered crockery and broken utensils. 

Treat this area as difficult terrain.

7 - Gardens

As you wander through the well-tended gardens on the south side of The Sanguine Dawn Inn, enveloped by the lush greenery and vibrant colors of the herbs and vegetables, you notice a shift in the atmosphere. The fog, more pronounced here, gathers gently around the quaint wooden fences, mingling with the earthy scents of rosemary, thyme, and the ripe tomatoes. It swirls softly, caressing the tops of the herbs and brushing against the robust vegetables, creating a scene of serene, otherworldly beauty. 
Amidst this tranquility, a curious buzzing sound captures your attention, subtle yet unmistakable. It seems to emanate from nowhere and everywhere, a ghostly hum that resonates with the mystique of the fog-shrouded garden.

Encounter: Mi-Go Scientist. The first time the characters come to this part of the inn, there is a mi-go scientist (see the appendix) hidden in the fog. It’s observing the inn, keeping tabs on its specimens—the ghouls in Areas 3 and 5.  The mi-go stays 60 feet away. However, a character who succeeds on a DC 20 Wisdom (Perception) check can see its glowing fronds through the mist.


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Comments

James Thompson

The combining of 6 and 7 into a single file 7 caused some confusion for me. But I am good now.

dmdave

Whoops! I’ll try making a separate one for each day next timr