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This post is part of the Dungeon24 series, where I create a new room every day of the year for at total of 366 rooms. Traditionally, this is done as a dungeon, but I thought it was more interesting to do it as a Silent-Hill-inspired city. Tom Cartos and I have been chatting about doing an Ostenwold product for a long time, so I figured this made the most sense.

This document includes areas 1 and 2 of The Sanguine Dawn Inn. Once it's complete, it'll be placed into a complete PDF and locked to patrons only, so be sure to grab a copy now if you want access to the entire thing.

You can get the rest of Tom Cartos' maps from his Patreon page and website.

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9 - Bunk Rooms

Each room at the southeastern side of the inn features a pair of bunk beds.

Encounter: Ghouls in 9a. The southernmost bunk room contains fearsome undead, the number of which depends on the level of the adventure, as shown on the Area 9a Encounter table. The ghouls are feasting on a corpse; characters who listen carefully at the door and succeed on a DC 13 Wisdom (Perception) check can hear them from the hall.

Treasure: Hidden Pack in 9a. A visitor to the inn hid their backpack underneath the armoire. The backpack contains the contents of a diplomat’s pack (the food has turned) and 100 gp.

Traps: Caltrops in 9b. Caltrops cover the floor in 9b. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw. The ghouls in the inn are aware of this trap.

Encounter: The Thing in 9c. A headless animated corpse wanders aimlessly in area 9c. The corpse uses the statistics of a zombie, except it is blinded and deafened.

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Comments

Anonymous

I love this idea! Making it a town instead of a dungeon was something I hadn't considered.

dmdave

Yeah it’s been fun. Likely I’ll extend a few here and there where necessary, adding in caves, etc.