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So, part of my daily routine is to spend 45ish minutes every morning making a practice animation. I often do another practice animation before bed.

Of these practice animations, I would say that the breakdown is roughly as such:

  • 90% of them are never polished to a point where I would comfortably publish them as a "finished loop".
  • 75% of them are never considered finished or interesting enough to post Twitter.
  • 60% of them are never posted to my Discord.
  • 50% of them are never shared among my closest friends.
  • And 40% of them are never even animated.

All of which is to say that the vast majority of the practice work I do is never seen by more than, at most, 10 people across the entire in the world, and considering how few people post in my Discord, not much more is seen by maybe 50.

Despite that, I've had friends and members of my Discord suggest more than once that I should consider posting my practice works to Patreon. I've never been particularly enamored with that idea - my "Work in Progress" tier I try to reserve to things that I actually intend to finish, whereas all of these are one-and-done's that I never intend to return to.

But since I am planning to overhaul my Patreon rewards in the first week of next month, I have decided to return to the idea.

As such, I have a simple question to all of you wonderful people. I have linked a poll so you can quickly give your thoughts without needing to comment, but I would much prefer some actual comments and discussion.

My question is this: would people be interested in a sub-$5 tier for "Practice Animation Results"?

Note that I explicitly call it "Practice Animation Results", and not "Practice Animations." Even in this sample video, you can see that there are a handful of practice attempts that were never animated, but just had their base pose put together and that's it.

As such, a "Practice Animation Results" tier would be literally just the end result of whatever I worked on since the last posting (would need to figure out a frequency; every evening? Every three days? Every week?). Fully polished and lit sequences, scenebuilt-but-fullbright sequences, unbuilt sequences, unpolished / janky animations, and even just straight-up stills.

Is that something people would like to see? Please let me know, either in the comments below, or in this poll I whipped together especially for you fabulous ladies and gentlemen!

Thank you all for reading and giving me your thoughts!

Files

2019-09-23 20-32-16

Watch and share 2019-09-23 20-32-16 GIFs on Gfycat

Comments

Luke Mofford

I always welcome more content from you, especially if higher tiers include lower tier rewards. And face it, I'm perfectly happy to get one or two sexy things from you, even if they occasionally only end up being sexy base poses.

Anonymous

How about publishing to a patron only channel on your Discord channel. May get the participation up on that as a side benefit.

Anonymous

Really, I'm looking at the list and I don't see any of the channels with the word Patreon in them.

William Starfox

How long does it take to render an animation like this?

lordaardvarksfm

This isn't a render, just a screen recording. The general rule of thumb is about 1 minute to render 1 second of footage, though. This can vary drastically from project to project, and even shot to shot, though. I've had renders go as quickly as 10 seconds for 1 second of footage, to as slowly as 4 minutes for 1 second of footage. And then all of this is just for standard settings (128 Depth-of-Field and 32 Motion-Blur) at 720p. 1080p increases renders times by 2.25x ((1920 * 1080) / (1280 * 720) = 2.25x as many pixels to render), and every step up the settings doubles render times. For example, the sequence in Blue Star Episode 1 with the dancer in the background was rendered at 512 DOF, which is 3 steps higher than the standard 128 (each step is double the last). That single sequence took over 5 minutes per second of footage to render at 1080p. But again, what you see here is just screen-recording. It's all captured in realtime, which is why it doesn't look great and is a bit on the choppy side.