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Welcome back, Experts! Your alternate versions this week are Corrupted and Cheerful, and I'll break down what those both mean. The corrupted version is a greener and yellow-tinted take on the regular map, the shadows rebalanced for a little more visibility, all to give a sickly and blighted feel to the map, like maybe there's a sulfur pool just off-screen and the trees are spotted with smelly rotting patches. This version is intended to nail that type of spookiness more than the original's more original spooky flavor. 

The cheerful version is a bit more recognizable as it uses my non-spooky palettes and lighting, meshing much better with my existing library of forest maps. I think I would say this one gives the impression a place where great animals of the forest long ago passed, their spirits now defending the denizens of the woods, rather than a haunted grove where the ghost of a giant ram seeks to slay all intruders who look vaguely like those who killed it.

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