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Hi folks! This week's map isn't off the last poll but I think it's a very cool one- it's the Desert Waterfall (30x30)! This diverse environment should be a pretty interesting place for your players to end up while in sandy terrain, and I'd bet they would run into a number of other desert dwellers drawn by the water. 

Similar to last month's Mushroom Forest this one was made in conjunction with James Webster of James' RPG Art, who made first person atmospheric art to accompany this map! You can check it out soon on his Instagram, I think it's a very cool asset to have on hand so your players can get that much more immersed in the environment and understand what they're looking at in a way that top-down maps don't quite get across. 

The adept version of this map is another snowy and wintery version, a somewhat easy swap for desert maps. I think this will work well with the Winter Outpost map from a while back, another mountainous map with a river cutting through it, though the coloring is slightly different. But hey, winter maps are winter maps, am I right?

Adepts can find their post here!

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Anonymous

Very happy with this map! In the midst of a desert campaign. Great work!!

Anonymous

I wasn't planning to add a water source to my desert, but with how beautiful both this and the accompanying art piece is, I may have to change my plans...

Anonymous

Very cool map and it will hopefully see use in my next campaign. Right now my players are adventuring in the far north so this just wouldn't fit in their current adventures. : ) One thing, however. A thing I've noticed in many of your maps. Your buildings always align perfectly with the grid. Now, I can see the utility in this, but it does make the whole map look a bit artificial. In real life buildings don't necessarily align perfectly with one another. In a city map you can often get away with this, but when you have buildings in the wild like this, you'd expect them to follow the shapes of the landscape rather than the grid, which is not really there. This artificial alignment doesn't really ruin your maps, but it's something that I have been noticing more and more.

Anonymous

As a counterpoint, I find it excellent the buildings align with the grids. Only in a few situations would I not want it to line up such as edges or round rooms. the reason being is Roll20 and the dynamic lighting, makes it much easier for characters to move around.

Anonymous

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Anonymous

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