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Welcome to the first episode of Digital Foundry InDirect - an extension of the popular Supporter Q+A section of DF Direct Weekly. This show will evolve over time, hopefully including a live interaction element for supporters but the fundamentals are straightforward: we get so many great questions that we can't answer them all in the standard Direct. Those that need a little research or that we can provide meaningful answers for but don't have time for in the standard show end up right here. 

The show is exclusive to Supporters, but expect some questions to appear on the DF Clips channel randomly in future.

By the way, if you're subscribed to the supporter RSS feed, you should automatically get access to the audio podcast version of the show: https://open.acast.com/public/patreon/fanSubscribe/593963

Downloads: https://www.digitalfoundry.net/digital-foundry-indirect-1-patreon-supporter-special

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Digital Foundry InDirect #1: Patreon Supporter Special

Welcome to the first episode of Digital Foundry InDirect - an extension of the popular Supporter Q+A section of DF Direct Weekly. This show will evolve over time, hopefully including a live interaction element for supporters but the fundamentals are straightforward: we get so many great questions that we can't answer them all in the standard Direct. Those that need a little research or that we can provide meaningful answers for but don't have time for in the standard show end up right here! The show is exclusive to Supporters, but expect some questions to appear on the DF Clips channel randomly in future! 0:00:00 Introduction 0:01:15 Supporter Q1: What should we make of Sony’s new upscaling patent? 0:16:04 Supporter Q2: Will the Switch 2 be as powerful as the Steam Deck? 0:24:13 Supporter Q3: Should Sony port their first party VR games to Steam? 0:29:51 Supporter Q4: Could Intel design and manufacture future Xbox chips? 0:37:48 Supporter Q5: Is 1440p or 4K a better monitor resolution for most gaming systems? 0:42:35 Supporter Q6: When will we see a PS5 Pro announcement? 0:53:01 Supporter Q7: Why isn’t 40fps at 120Hz a more common mode in console games? 0:58:46 Supporter Q8: Should developers target a minimum of 1440p for their PS5/Series X games? 1:09:07 Supporter Q9: What are some things that consoles can do that would still be considered very advanced? 1:18:07 Supporter Q10: Would it make sense to focus on perceived detail at a given display size and resolution instead of raw resolution?

Comments

Moogall

This was awesome!!!

Gerard Tremblay

would love to see these all the time :)