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Hi everyone, it's Rich here - once again happily delivering the minutes of our #content meeting. A full house today, lots of discussion, and a firm plan of what's ahead for this week. It's a rare week where we begin with no videos 'in the bag' so to speak, but hopefully you'll find the plans we have interesting! 

But first of all, we are boosting the DF Supporter Program with the introduction of our new Q+A show, DF InDirect. I've mentioned this in the past, but we never get to answer all of our amazing supporter questions, so the aim is to collate the 'best of the rest' and present them in a new show. Some of these questions may well filter into the DF Clips channel at some point, but the show itself remains exclusive to supporters. 

Of course, we do want to promote this and hopefully gain new support, so tomorrow or Wednesday, we'll be putting together a sampler video that will go onto the main channel. This is an intro to the Supporter Program and DF InDirect in particular, plus a sample question - in this case, our thoughts on the recently unearthed patent from Sony on a potential ML-driven upscaling technique. Hopefully the full show (plus podcast on the supporter feed) will be up by Wednesday and we'll be looking to film future episodes of the show with a live stream component!

Now let's crack on with the main breakdown of what to expect this week:

* John recently had the chance to talk with the developers of Kingmakers. He's filmed an extensive interview with Redemption Road and will be sharing that this week. It's full of great stuff - the developers have really laid out the red carpet for us! Beyond that, a huge amount of projects in the works, including some behind the scenes access on Penny's Big Breakaway. He'll also be joining Alex on his next project(s)...

* Alex is looking to return to the Retro PC Time Capsule! And this time we'll be looking at PC vs console games where the games themselves are very, very different despite sharing the same name. Ghost Recon Advanced Warfighter is one such game in the works, and maybe we'll look at Quake Wars too - which actually had two entirely different console developers.

* Oliver has been working on DF InDirect, and later in the week he'll be delivering his latest project - a look at ray tracing on Steam Deck... and possibly ROG Ally too.

* Tom is looking at the new Unreal Engine 5 version of Brothers: A Tale of Two Sons. After that? Possibly The Outer Wilds, possibly Penny's Big Breakaway.

* Rich (ie me) is continuing work on the massive amount of handhelds we have, starting with ROG Ally re-benching for coverage on the likes of the Onexplayer 2 Pro, Lenovo Legion Go, AyaNeo Kun and AyaNeo Slide. This is all going to take some time to materialise bearing in mind my behind-the-scenes workload but it is in development. I notice Asus's 15W performance mode on the ROG Ally has gone back to performing better on mains than it is on battery, which is very helpful. It's 17% faster!

We'll also be following up on the frame generation option found in the console versions of RoboCop: Rogue City which... doesn't seem to do anything? It should go without saying at this point that if you have anything you'd like us to cover or any feedback, do let us know in the comments box below.

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Snorlax jobless

did rogue city developer just unveiled the ps5 profesional and series eggreXious?

Oisin Brannock

Thanks Rich looking forward to it all :). Absolutely devestated to see Yuzu being forced to settle with Nintendo and shut down. A really sad day for emulation and game preservation