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This week's show is dominated by Xbox news in the wake of a new interview with Phil Spencer strongly indicating a big change in direction for the Xbox platform and by extension, its hardware. There's also talk of what form an Xbox handheld may take, while leaked photography of a white Xbox Series X 'All Digital' console brings about bafflement from the team.

And it wouldn't be a DF Direct Weekly post without our customary reminder that if you're new to the DF Supporter Program and want early podcast access to DF Direct Weekly, please ignore any Patreon links elsewhere and head over here for your exclusive feed: https://open.acast.com/public/patreon/fanSubscribe/593963

Downloads: https://www.digitalfoundry.net/df-direct-weekly-156-xbox-hosting-third-party-stores-series-x-all-digital-xbox-handheld

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DF Direct Weekly #156: Xbox Hosting Third Party Stores, Series X All-Digital, Xbox Handheld

This week's show is dominated by Xbox news in the wake of a new interview with Phil Spencer strongly indicating a big change in direction for the Xbox platform and by extension, its hardware. There's also talk of what form an Xbox handheld may take, while leaked photography of a white Xbox Series X 'All Digital' console brings about bafflement from the team. Watch John's excellent DF Retro Outcast video here: https://youtu.be/xgSCu7QpUiM Find DF Direct Weekly as a podcast on your favourite podcast streaming service. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Want some DF-branded tee-shirts, mugs, hoodies and more? Check out our store: https://store.digitalfoundry.net 0:00:00 Introduction 0:00:50 News 01: Phil Spencer wants other game stores on Xbox 0:30:36 News 02: Phil Spencer’s gaming handheld wishlist 0:44:21 News 03: White digital-only Series X leaks 0:55:32 News 04: Testing Outcast performance 1:13:31 News 05: Sunsoft’s Uforia: The Saga 2 released! 1:20:26 Supporter Q1: Are Switch cartridges or Blu-ray discs better for long term preservation? 1:27:25 Supporter Q2: What do you make of claims that developers are considering dropping Xbox support? 1:33:33 Supporter Q3: Why didn’t Sony upgrade the CPU further on PS5 Pro? 1:40:43 Supporter Q4: How would Microsoft’s cloud technology be leveraged in a next-gen console? 1:47:59 Supporter Q5: Could Switch 2 receive games at a slower pace than the original Switch? 1:54:39 Supporter Q6: Is Nvidia’s market dominance a bad thing for competition?

Comments

Dan Matte

A clarification: Xbox very much does not use “Windows” or even Hyper-V like a Windows PC. One can look at some of the security presentations they’ve done over the years.

digitalfoundry

Xbox One and Xbox Series consoles are very much using a Windows kernel though of course the implementation will be console-specific. Even Xbox 360 was using a console-specific NT variant.

Wideboyslim

Ps5 and VRR DF produced a good early analysis of VRR for the PS5. There appear to be at least 4 categories of game but coverage of this is often opaque: - 1. Games that don’t support VRR at all. 2. Games that don’t natively support VRR but VRR will work if applied in system settings. 3. Games that natively support VRR in the range 48-120fps. 4. Games that natively support VRR but implement low framerate compensation. Whereas Xbox allows 120hz output to be “forced” and implements LFC on a system level, the PS5 is more quixotic. See for example, Dragon’s Dogma 2. 120 hz output can be “enabled” but LFC cannot be applied at a system level. Why is there so much variation in the application of a technology which at its core is part of HDMI 2.1, which the PS5 supports? Why isn’t VRR with LFC not a system option? Technical, philosophical or both? What work is required by a developer to leverage this? Isn’t LFC simply part of the SDK? Shouldn’t DF be clear(er) how a game uses VRR?