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Rich is still trapped in a white room with two plants, but the Direct discussions continue regardless. Oliver's been checking out Rise of the Ronin on PlayStation 5, Alex has much to say about Nvidia's DLSS-based GDC reveals, while Rich is intrigued by Intel's latest PresentMon 2.0 features. Meanwhile, the surprise release - and withdrawal - of the PS5 Stellar Blade demo raises more questions about our digital library future.

Note: Chances are we'll be doing a PS5 Pro DF Direct Special next week.

And as usual, I'd just like to point out that if you're new to the DF Supporter Program and want early podcast access to DF Direct Weekly, you should ignore any Patreon links elsewhere and click here for your exclusive feed... with no ads, unlike the public feed: https://open.acast.com/public/patreon/fanSubscribe/593963

Downloads: https://www.digitalfoundry.net/df-direct-weekly-154-rise-of-the-ronin-ps5-preview-stellar-blade-new-nvidia-dlss-reveals

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DF Direct Weekly #154: Rise of the Ronin PS5 Preview, Stellar Blade, New Nvidia DLSS Reveals

Rich is still trapped in a white room with two plants, but the Direct discussions continue regardless. Oliver's been checking out Rise of the Ronin on PlayStation 5, Alex has much to say about Nvidia's DLSS-based GDC reveals, while Rich is intrigued by Intel's latest PresentMon 2.0 features. Meanwhile, the surprise release - and withdrawal - of the PS5 Stellar Blade demo raises more questions about our digital library future. Find DF Direct Weekly as a podcast on your favourite podcast streaming service. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Want some DF-branded tee-shirts, mugs, hoodies and more? Check out our store: https://store.digitalfoundry.net 0:00:00 Introduction and DF merchandise 0:02:26 News 01: Rise of the Ronin preview 0:11:40 News 02: Nvidia announces upcoming game enhancements 0:35:55 News 03: Intel unveils PresentMon 2.0 0:51:08 News 04: Stellar Blade demo released, quickly pulled 0:56:48 News 05: Peter Moore questions the future of consoles 1:12:11 Supporter Q1: Should console platforms let you impose frame-rate caps yourself? 1:19:39 Supporter Q2: What rendering tech will we see pushed after path tracing? 1:27:22 Supporter Q3: Should more developers expose debug menus in their games? 1:31:43 Supporter Q4: What storage tech do you work off of? 1:39:38 Supporter Q5: What would Digital Foundry have looked like in the 1990s?

Comments

VeryProfessionalDodo

Those potted plants look somewhat big, Rich. Conspicuously big. What are you hiding Rich? My money's on a Switch 2, hidden in plain sight

Jarrod Kober

I can never think of a good question when the call goes out! But I just thought of one...gotta remember for next week. Is there any possibility Xbox or Playstation goes back to Nvidia for their GPU in the future? AMD makes their APUs now...is there any possibility, as consoles get closer to PC's, that we see a separation of GPU/CPU? I'd love to see something like the PS3/360 era where we have no clue what we are going to get! Make it exciting again! Both consoles having basically the same APUs is so boring!