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It's been quite a long time, almost two weeks since the publication of the 920 version, and as you could see from the last post, we definitely have something to provide already in the 921 update! We took into account reviews, ideas and collected the opinions of players in our communities, and in general, quite a lot of changes and innovations have come out during this time! However, about everything in order.

Let's start with the news that is probably most interesting for you - new sprites for randomized female NPCs. All we can say about them is that we are working. At the moment, work is underway on their hairstyles, and in general, this part of the NPCs will be completely changed: instead of the usual set, which is provided in the editor of randomized female NPCs, there will presumably be 5 basic hairstyles (for the 921 version). Not enough? Don't worry, it's not that simple! Each of the five hairstyles will have three variations of lengths, as well as a dozen hair color options for each of them. As a result, we get... 150 different variations that will be generated for NPCs. Quite a lot, isn't it? Accordingly, the pool of hairstyles will be supplemented with new options, and in general, this part will definitely not be ignored. In addition, it was decided to redraw the existing nipples on the sprites somewhat - they completely do not suit us, so when we finish working on this, we will definitely, as always, attach our work to the Weekly News post.

However, as for sprites, there should be a lot of changes compared to the current ones: we will not limit ourselves to a large set of underwear, swimsuits, etc. - we will also focus on unique little things, which will include different accessories and/or appearance features: for example, the same moles or scars. Towards the end of the development of the 921 update, a complete list of all innovations will be available. We also plan to make the first CG, where you will have the opportunity to have sex with randomized NPCs, but this is closer to the 922 update, and only even then if the donations on patreon do not fall from the current mark, and we will be able to pay for such work to the artist at all, so if everything goes as it should, many interesting things will be waiting for you! You can see the list of finished works right now. Among them are both fully finished hairstyles and their concept:


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Other hairstyles can be viewed at this link.



Well, it's not just randomized NPCs that we are united, right? Let's talk about another thing that is no less interesting for many people - the plot. More and more, this item is gaining votes compared to other options, and we partly understand this.

And... We have something to say! We have already started working on a new story branch, in which you will have the opportunity to support Yuki Oota at the student council meeting! By selecting the desired option in the election menu, you will leave Yuki Oota as the head of the student council without any problems and, most importantly, you will learn about her future plans, ideas, you will know more about the character! And not only about Yuki, but also about Hitomi, who... However, we will not spoiler. You will be able to try out and touch the new branch already in the 921 update. Of course, at the moment it is not so big, but by the release of the update we will have time to supplement it with details and new events.


Now, oddly enough, we will proceed to another part of the game - the newly randomized NPCs, but not in the external plan, but in the event plan. In short, now it will not be so easy for you to mock/extort money and / or engage in any other aggressive activity - the least that everyone present at the location can do at this moment is to look askance and your relationship will deteriorate, and if someone present and seeing the lawlessness of the NPCS has a high relationship with your victim - he will intercede. And then, depending on the nature: either a fight, or a peaceful expenditure, or another settlement of the situation... In connection with these innovations, new interactions with NPCs were added: "the attitude to", and now there is an opportunity to drive the ill-fated and interfering NPC from the location, so that he does not see what you are doing!

Do you think that's all? Absolutely not. Now aggressive NPCs, if you caught the eye of those, can try to rob you. There are a lot of ways out of the situation: probably even more than a dozen, where you will have the opportunity to both talk and redirect the bully from you to someone else, and deceive him and take his money already... There are a lot of options and, oddly enough, even those options that require not the most popular attributes are used. This also includes luck. The least you can do is just give the money away, and even this will not be the worst outcome. In addition, there is a timer at this event - when it happens, it will be able to repeat itself only after a couple of days. Also, hooligans will not climb on someone who has a high authority and well-trained physical attributes. In connection with this innovation, a new item was added to the online store-a piggy bank. Accordingly, you can put/take money there in order to protect them from the ill-fated hooligans. Well, or use this piggy bank in your own way...


Well, now that the WN has even been too long, we'll just post the remaining list of changes, which you can read:

- Now, when buying any item, if it weighs at least something, and you have a clogged inventory, you will receive a notification about a possible preponderance and the consequences of this very preponderance.

- Now, if you have already extorted money from a randomized NPC, the button with this interaction is hidden. In addition, the maximum reward for extortion has been increased.

- Added a system for changing the features of appearance: by pumping strength, you can get a "Relief body" appearance feature, and by participating in fights, you may have numerous scars on your body and face. Getting these features of appearance also affects the attitude of others towards you.

- A new item has been added to the online store on the computer-a piggy bank. You can put/take money from there into it.

- A new item has been added to the online store on the computer- a school backpack. By purchasing it, the maximum weight increases.

- A new item has been added to the online store on the computer - a metal detector, with which your chance of finding some interesting thing on the beach increases.

- Everything superfluous was removed from the grocery store: cold weapons and a first-aid kit. In addition, alcohol was transferred there. Now you can only buy it at the grocery store.

- Fixed a bug that incorrectly calculated the progress of pumping intelligence in the classroom/when studying in the library.

- Fixed a bug where the right amount of money was not given out when the right choice was made in the park during a date with Yuki.

- Fixed a bug where it was possible to repeatedly offer Yuki to live together, even taking into account that she already lives with you.

- Fixed a bug where the tab position was reset to its original position when making a purchase in an online store.

- Fixed a bug where after a date with Suzuki, mc could redirect to the wrong location.

- Fixed the 'JPEG loading error' error that was on some android devices.

- Fixed a bug where if there were not enough guys in the school, the guy Meiko could not spawn.

Well, and this is where we will finish our WN. We have tried to diversify it as much as possible, as well as the update as a whole, but if you look closely, you can see that we have not strayed an inch from the development vector that you asked us in the last vote. Here, by the way, is it vote:



Of course, there were some changes that the gameplay itself required, but in general we did them already in reproach of free time. In general, this is all at the moment, so wait for the next WN, which will be released, as always, in a week - on August 16.

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