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It's been a week since the last WN was released. During this time, not so much was done as initially expected, but enough was done. Basically, of course, plans for the next update, which will bring a new location, the choice of school class for the main character (and in General, the processing of these same school classes), a new interface in some places, as well as new fights. The latter will finally become one of the full-fledged mechanics that has not been updated since version 0.4. However, this is not the only news during this time, so let's start with all these innovations in more detail.


1. New location-cafe. In it you can, of course, have a snack. In the future, you can get a job and take girls there on dates. In addition, this location will be filled with new events related to waitresses, random meetings, and more.

2. Choosing a school class. Quite a non-standard innovation, at least, because it will involve a choice between attributes that for many remain an unknown secret. However, over time, all their benefits and purpose will be revealed to the player. In this case, for example, in addition to the usual actions in events, it will finally be possible to arrange fights and increase the combat experience of your character, using strength, dexterity and endurance, but to this a little later. There will be three classes in total: scientific, where gifted students will study, sports, where students who have some success in sports will study, and, of course, the most ordinary. Hybrid of two classes. Each of them will give initial increases to attributes and, of course, the lessons in these classes will give different increases to intelligence, strength, agility and endurance. This will set the vector of your character's development.

3. Interface. You can see it in previous WNS, as well as read about each of them.

4. Fights that will use the classic RPG system of games with action points. There will be two options for fighting - Real-Time and turn-based. In each of them, action points are obtained in different ways: in turn-based each turn, and in RT after some time. The blows will be the same: from the foot, from the hand to different parts of the body with a certain chance of knockdown. In addition, all this will be influenced by the sportiness of your character, and as a reward, if he defeats his opponent, you can humiliate your opponent, intimidate, take his last pennies, take away the items available to him, and, of course, if you beat a girl, you can undress her in front of everyone. Cruel, isn't it? In addition, you will have new opportunities for coercion. You can not only extort money from the NPC who is afraid of you, but also, again, if it is a girl, make her undress in front of everyone, drive her away, and, of course, humiliate her. With the addition of new mechanics, the list will increase, but for now we are making do with what we have. Also, when there is a sufficient budget, more vulgarities, coercion and opportunities will be added to all this. This includes adding more content in General for randomized NPCs. Not only in terms of violence, but also romance.



And don't forget that this is one of the possibilities. You will not be forced to do this, but if you suddenly have a desire-go ahead. As an alternative, you will be able to clear the school from bullying. At least around you. And, of course, each of the ways, whether you are a local Messiah for classmates or a bully who lives on stolen money, will give you absolutely the opposite attitude of classmates, opportunities and, of course, ways of development. In the end, more opportunities - more role-playing.

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