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What was added/improved/changed  

First of all, I would like to note the huge work on the technical part of the game. We fixed a lot of bugs, errors in the text in the English version of the game, as well as adding minor functionality: for example, we added the ability to wait for a lesson in the classroom without the usual rewinding of time. In addition, the English translation is now being improved by two people - x524 and Frostberg. 20 percent of the text has been corrected and there is still a lot of work to do, but the quality of the translation will increase significantly by the next release. 


Secondly, a cooking menu has been added, and therefore a hunger attribute etc. You can now make dishes with various ingredients. 


From cooking will increase and your skill, which will also directly depend on the attribute of dexterity. The better you cook , the more food will fill your hunger level. 


Third, there was a new system for NPCs with a lot of characters, each of which will make up a huge share of information and events, with which you will get to know the NPCs much better. For example, from an event with a beating, you can learn that the person being beaten is a weakling, and the NPC who is beating is aggressive. In addition, the NPC will have a system of Hobbies that will directly affect the development of your relationship.

Attention! The third point is still only on paper. This system can undergo numerous changes for the sake of gameplay/events, as well as time. 

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