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Finally completed the normal maps and worked out all the bugs with the shader program, so now to add the padding and the transparency and the rest of the "Color" input for this!

This is just one example of the many variations that this shader is capable of.  It takes a long time to load, but it will have options for almost every conceivable scenario!

When this is done, I will release some of the node groups I made to do this.

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