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NOTE: This release is now considered outdated. Patreon subscribers should download newer releases through the installer using the Early Access release channel.  

July 4, 2019 Update: We've released a new build which fixes the in-game keyboard! You can now name your Pokemon and save levels in Super Mario Maker 2, without crashing yuzu!
You can download this release below (the download is attached to this post). 
Good Day Patrons! You won’t believe what we’ve got in store for you this time! The team has been hard at work getting some important services and functions implemented. It’s thanks to these specific services and functions that you all will now get to play Super Mario Maker 2 on yuzu!
Yes, you heard right, Super Mario Maker 2 now boots and goes in-game when using these newly implemented functions. A quick run down of what’s new in this Patreon release:
Changelog 

  • LR Assignment Mode by ogniK – This handles the press LR to bind controllers screen.
  • SwapNpadAssignment by ogniK – A crucial HID command .
  • Prepo SaveReport by DarkLordZach 
  • Filesystem Access Logging by DarklordZach 
  • Boost Mode by DarkLordZach – Note: does NOT make yuzu faster! We do not overclock yuzu.
  • SetInterfaceVersion by DarkLordZach – Another crucial HID command.
  • Audren Event and Audio Fixes by ogniK
  • Several GPU bug fixes by Rodrigo and Subv 
  • Implementing Conditional Rendering by BlinkHawk – GPU will now execute, manage, and administer queries, avoiding code paths that are not necessary.
  • New Shader Scanner by BlinkHawk – A new, faster, and more reliable shader scanner that’s less prone to crashing and corrupting shader caches. This also fixes a bug with fonts.
  • OSS MiiModel by  DarkLordZach  – An HLE implementation of the Mii Model system archive.
  • And the baseline Canary version 2425

Phew, that’s quite a few new implementations. It’s thanks to the hard work of the yuzu development team that all of these functions are now ready for testing. A big shout out to Hexagon12 for hunting down all of the service functions that were necessary to get  Super Mario Maker 2  in game, and also to DarkLordZach for orchestrating the entire project. As always, we bring this to you as a thank you for your patronage and dedication to our team!
Please hop on Discord and use the Patreon channels to report any new bugs, or to just say Hi and discuss the new features.
Until next time,
yuzu Development Team 

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Comments

Anonymous

Big ups, papa bless

Anonymous

Many thanks to all the devs

Anonymous

thank you guys! and awasome job you've done here

Anonymous

will be very much looking forward to being a patreon of yuzu , thanks so much from oshawa , canada gamedropswithpops :)

Anonymous

same problem as before shader will not load after played 1 hour of pokemon building new shader will only load 800 out of 1078 shader build game crash or close same as always no fix

Anonymous

whys ma mario have black square around him there a fix ??

Anonymous

i have 16gb and gtx 1060 6g and i7 6700k but game lag sometime using mario 3d world

Anonymous

Cadence of hyrule pls!

Anonymous

how do i get the game

Anonymous

my copy of smm2 is not being recognized in this build, but in the not-patreon build it is being recognized Issue: The game doesnt find the proper key

Anonymous

is there any plan to incorporate 32bit for some of the games that use that format?