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I have brought you two new locations of Wave Echo Cave: firstly, the Great Cavern (area 9) and the Starry Cavern where adventurers can explore the Wizard’s Quarters and the Forge of Spells. (Areas 13,14,15)

"Steep escarpments divide this large cavern into three sections-high ledges at either end, and a lower section in the middle. Carved stone stairs climb up to the ledges."

"Glittering minerals in the ceiling of this large cavern catch the light and send it back to create the impression of a starry night sky. Dozens of skeletons-many crushed under fallen debris-are scattered across the floor..."

"..In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces that destroyed this area."

Download link: https://drive.google.com/drive/folders/1ZpdSKWGk1B_OY2ip0PLLmNWm-_rlKVqL?usp=sharing 

These ones are a bit specific, but I was inspired to create variations, and those have absolutely nothing to do with the locations of the original adventure. I named them Deluged Cave and Magma Cave, and released them as a patron-only free giveaway. 

The autumn locations I released last time are quite appealing, so as an exclusive reward, patrons who support all three creations will get another autumn scene in a private message.

Thank you for your continued support!

Lost Mine of Phandelver maps by Dynamic Dungeons are unofficial Fan Content permitted under the Fan Content Policy of WOTC. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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Comments

Rob Leonard

Good job on the additional Wave Echo Cave maps...they're appreciated. :) And these two additional maps Deluged Cave and Magma Cave are great...especially the magma one. Super job on the magma animation and the accompanying SFX, very atmospheric! :)

Anonymous

Woohoo!

Dániel Mezö

Really cool, cannot wait for the rest of the dungeon to come out :)

Anonymous

This is perfect. Going to use it for my campaign tomorrow ♥

Anonymous

is there a way to rotate 13,14,15 to the correct orientation?

dynamicdungeons

No, all of the maps are designed to fit 16:9, sometimes it caused, that I had to rotate the maps. Still, you can import a map as a prop, not as a background, and props can be rotated. Use the bulleted list icon on the menu to open up the library. open the video file, then simply drag it to the scene. Click on the tiny prop and set the size x value to 142, and rotate it by 90, and there you go.