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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


UPDATE after Patch 4.04

The game now finally provides (in theory) a proper Peak HDR Luminance slider up to 1.500 nits and a Paper White slider up to 500 nits on top of the regular Gamma slider which is now recommended to its default value as follows:


Then you can proceed with the new in-game HDR controls:

Even if counter intuitive and wrong on paper, I've found that setting the "Max Monitor Brightness" slider to 1.500 (nits; Max) and "Paper White" to 200 (nits) for DTM or 500 (nits; Max) for HGIG is the only way to actually reach around 1.000 nits in the brightest spot in-game (e.g. the sun in the brightest day) while also preserving a great contrast with very dark areas, all with no black level raise at all.

You can then alternate and choose between DTM or HGIG as you prefer.


BONUS:

  • Use "Performance Mode" on Xbox Series X and PS5 as this provides a noticeably higher average resolution at more consistent 60fps compared to Quality Mode (where RT implementation is only partial there and it isn't worth the big resolution/framerate loss);
  • Use "Quality Mode" on Xbox Series S (as to reach 60fps too many visual sacrifices were made there instead);
  • If you play on controller: lower the Right Stick Sensitivity from 1.00 to 0.75 at least (as it's just too high/quick by default);
  • Switch back to Classic Geralt Movement Scheme in order to improve animations' jerkiness during fast movements.

Comments

Anonymous

Hey, what kind of settings are we supposed to use on LG C2 VS G2/G3? For HGiG? All maxed out?

Anonymous

What settings should I use for lg cx?