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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


Doom Eternal has fairly good HDR implementation with a measured fixed Peak HDR Brightness that will range between 1.200-1500 nits, but with cumbersome/unintuitive controls for tweaking it.

For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.


That said, the following adjustments should improve the HDR implementation for all TVs:

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