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The game is NOT using/applying Playstation HDR Calibration app settings.


Measured Peak HDR Brightness of the game will reach 10.000 nits but only for specific light sources, while it will most commonly stay between the range of 400-1.500 nits and there is no way to control/modify it.

For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.


UPDATE:

Starting from the "Complete Edition" (and latest patches) the game is now offering 2 additional HDR controls:

  • HDR Brightness: which will only alter the HDR exposure (not the Peak Luminance) which I recommend to be set to 58% in order to slightly improve shadow detail





  • HDR White Point (or Paper White): which I recommend to be set to 300 to improve day scenes luminance without ruining dark/night scenes' mood







Leave the regular "Brightness" slider to 50% (Default) as it already corresponds to a balanced/correct gamma.