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New NPC! Short Sheep girl!
The first of 2 new NPCs to be revealed. I'm very happy with how she turned out, she's very short and cute but still has a mature feel to her ^^
I also gave her a thick black outline, like the chibis have. I was debating whether or not to do this for bigger illustrations, but I think it looks really nice. It's simple, but it makes the whole character feel more dynamic! I'm going to do this for every character from now on ^^
She's not a very monster-y monstergirl, but I hope you like her!


Also, the second alt costume poll has ended! After 3 rounds of voting, Kitsune ended up winning! She's the second character to win an alt costume, and a third one will be determined this month by the patrons in the Discord server.


This month's devlog will be on the shorter side however, despite some very good news:

The cutscenes are officially finished!

It was a lot of work, but it was well worth it. It's a bit of a strange situation because a lot of big events occur at the beginning of the game, so there was a lot more work needed in the section of the game that will be presented in the next demo than there would be in other future sections of the same size, generally. But yeah, I can't wait to show these off! :B

After that, I started working on the new Shapes. I did take a much needed break for a few days when Zelda came out, and drew the new NPCs after that (including the Sheep girl).
I can concentrate on finishing the new Shapes now, and then I'll start working on the monstergirl fights (balance, new spells, drops and all that). I was thinking of making another summary of tasks left per months in this devlog, but I'll leave that for next time instead. Since I'm working on smaller tasks now, I'll have more to talk about and there will be more visible progress that way.
Things are going well for now, but this is pretty much all I have to say for now!

See you! :B

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