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Hi!

Zombie time! I'm very happy with she turned out, very sluggish and silly looking. I originally drew her a very long time ago, so it felt refreshing to finally get her chibi sprites done. Just like for her full sprite, the bandages were a bit of a pain. But that's ok ^^
I also drew a few other things, and I'll have something different to show next time!

After I was done with all that, I went back to coding and, in particular, implementing everything from last time. As I worked on that, I ended up improving a bunch of stuff!
I won't go into too much details, but basically the maximum allowed sprite size used to be 2048x2048 px, which was pretty limiting in many ways. For example, any ground sprite you can see in the demo is actually 2 sprites put together since otherwise the whole thing would be larger than 2048 px, and the sprite would be forcibly squished down, resulting in a disgusting blurred mess. However, I realized I could double that limit which  not only saves me time since I don't have to cut sprites anymore, but also allows the game to run better overall, with barely any setback. I'm surprised it took me so long to learn about this but, well, I got there.
Another thing I knew I was gonna have to do at some point and finally took care of, is a script that allows me to draw sprites limited to the room they're in. If I were to misplaced an object in the demo a bit too far to the left or right, they would end up being seen in the next room over during the movement transition. They'd poof out of existence after the transition is over, but that still looks pretty ugly. I was able to work around that simply by placing everything right in the last demo, but that was still pretty limiting and would now be straight up impossible for some especially big sprites. As simple of a concept as it is, it was pretty annoying to do. But it's done now, and it works great! I took advantage of it right away for a bunch of new objects and it's very useful for sure, it gives me a lot of new options not only when coding, but also when actually building new rooms ^^
Another thing I did was improve the door/stair system. As it was, I'd basically have to flag a room as a room with stairs in it, which then meant that random encounter couldn't happen in that room, on top of a few other dumb things. I'm sure a bunch of people figured that out and took advantage of it in Ocean B1F! But it was still pretty stupid, so I fixed that. Random encounters can now occur in rooms with stairs, and the stairs still work! Whoa! Doing that even got me a new way to easily get more control over each object in each room too. Good stuff ^^
Finally, I improved the cursor a bit! I always felt like there was a bit of a delay when moving the mouse, as slight as it was, and it turns out it was indeed off by 1 frame. I still need to do some testing on that, but as far as I can tell, that's been fixed!

I'm sure there will be a bunch of other things I'll fix and improve as I keep implementing stuff, and even after that. I don't think these are really worth adding on the list individually, but I'll mention them in the devlogs if I feel they're interesting enough.

Anyway! I made some very good progress on the new objects' implementation. I'd say I'm about halfway there, maybe a bit less. And that was only in half a month of coding! I'm just going to keep at it for now until it's done, and I'll see where to go from there!

And that's all for now! ^^


The next monstergirl poll has begun! You can now vote for the monstergirl you want to be included in BE Witches in the Discord if you are a 2$+ patron!

The poll will be active until May 12th. After this, you will be able to change your submitted modifier until May 15th. Finally, the two rounds of the modifier poll will take one week each.

Monstergirl poll rules

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Also, now is a good time to submit a monstergirl and/or modifiers if you haven't already as a patron! If you can't think of anything to submit, here is a list of ideas you can choose from. You don't have to submit in the Discord server, you can also leave a comment here or e-mail me at Nosebecc@gmail.com

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