Home Artists Posts Import Register

Content

Hi!

I caught a cold a few days back and still feel a little tired, but I was able to get some decent work done anyways, to the point where I should be really close to done with the exploration system by the next update!

First of all, I implemented the new exploration UI and improved the way it works, expecially the direction buttons instead of having to hold a direction down, you can now double click a button to move around.

If there is any kind of pick up in the room you're trying to leave, you'll get a warning message, but you can still choose to leave by clicking once more. If one of those pick ups is an important item however, you won't be able to leave the room until you take it.

Items are what I put the most work into over these last 3 weeks.

In the current demo, they would simply fall on the ground, and taking them would stop everything to show you what you just got, which was kind of annoying. They still fall on the ground now, but their physics are improved. Taking an item will instantly add it to your inventory and display the item's name on the side for a few seconds.

You can also grab them with the right click and move them around, which will be used for solving puzzles. Some areas of the game will be underwater, which causes pick ups to float up in a bubble instead of falling on the ground.

Grabbing money now causes a display to appear, which shows your total money and the value of what you just took. Same goes for shards, and rank up orbs, which are needed for a character to rank up once they get to the required level. 

You can now discard items from your inventory. Doing so will cause them to appear in exploration mode, where you can then take them back, or leave them behind.

Finally, I also spent a lot of time making pick ups look and feel nice.

I also coded in the ability to take notes! Clicking the note button shows the note for the current room, which you can then edit. If a note has been taken in a room you enter, it will show up automatically.

And that's it for now!

Hope you enjoyed this update, see you! :D

Comments

No comments found for this post.