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Hi!

Instead of improving the exploration mode, I ended up designing pretty much everything I needed, as well as improving the fights' look and feel.

Here are all the menus that are now ready to be implemented:

- Almanach (bestiary, items, world, quests, recipes)

- Pre battle

- Character select

- Storage

- Shop

- Alchemy

- Rank up

- Full map

Since I had already done that much, I thught I might as well redo a clean exploration UI and fight UI, so I did!

In the end, the only things I had time to code in were a few improvements for the fights, such as new animations and particle effects when you reach a high combo, better "last spell used" for the player and "next spell" for the monster, a new cursed oyon animation which makes it easier to see when an oyon becomes cursed, damages/heals that you are about to receive can be visualized on the HP gauge, the restock button now looks cooler and has to be double clicked instead of click and wait for the grid restocking to happen, and a few other, more minor things.

By the way, the plan for now is to have every menu listed above ready for the next demo, and to add more in the final version.

I'll show off other menus and more in the coming devlogs, but that's it for now. I hope you like the fight UI's new look!

Bye! :)

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