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This post is part of the Dungeon24 series, where I create a new room every day of the year for at total of 366 rooms. Traditionally, this is done as a dungeon, but I thought it was more interesting to do it as a Silent-Hill-inspired city. Tom Cartos and I have been chatting about doing an Ostenwold product for a long time, so I figured this made the most sense.

This document includes areas 1 and 2 of The Sanguine Dawn Inn. Once it's complete, it'll be placed into a complete PDF and locked to patrons only, so be sure to grab a copy now if you want access to the entire thing.

You can get the rest of Tom Cartos' maps from his Patreon page and website.

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2 - Barroom

The barroom of the inn exudes a warm, inviting atmosphere, though it lies eerily silent and uninhabited. Six sturdy wooden tables are meticulously arranged across the room, each set with fine cups and plates, as if expecting guests at any moment. The soft, flickering glow of candles, strategically placed on the tables and in sconces along the walls, casts dancing shadows and adds a cozy, albeit slightly unsettling, ambiance. A grand bar stretches along one side of the room, its polished wooden surface reflecting the candlelight, showcasing an array of glasses and bottles lined up as if awaiting the innkeeper's hand.

Dominating the southwestern wall is a huge fireplace, its large hearth appearing like a welcoming beacon. However, the crackling flames seem to play tricks on the eyes, creating illusions in their leaping light. This massive fireplace serves as a natural divider between the barroom and the stateroom, hinting at further mysteries and comforts beyond. The whole scene is a paradox, a space fully prepared for merriment and company, yet hauntingly devoid of life, as if frozen in time just before its patrons vanished into the mist.

Characters who spotted the creature moving inside this room from Area 1 might want to observe the room, looking for signs of life (or otherwise). A successful DC 10 Intelligence (Investigation) check identifies bare footprints on the floor boards, coming and going from the various doors, but all inevitably disappearing into the room to the southwest (Area 3).

Treasure: Crossbow. Characters who actively search the bar discover a loaded light crossbow pinned underneath it. The bolt in the crossbow is silvered, as are the other nine bolts kept in a small box within reach of the weapon.

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