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I'm back, and this week we're moving through our second unusual terrain- the Underdark Wilds (28x28)! This bioluminescent cave might be a nice place for your party to stop and take a break while on a long underground trek, or it could  be a neat place to fight an umber hulk or seven. If your not feeling buggy monstrosities, how about a roving group of myconids gathering mushrooms, who don't appreciate some adventurers moving in on their terf? 

Don't forget to check out this week's Adept version as well- I redid the lighting and coloring so that this looks more like a stream running down a mountain pass than a cave, and that comes in both arid and frigid color palettes (I especially like the frigid pass)! If you don't have need for an underground river map then I'd bet you can make use of a mountain pass at some point in your campaign, so this should really cover the bases. 

Thanks to all the people who sent me great reference for this interesting environment, by the way! I was sent much more helpful art than I could have found on my own and the map benefited from it :)

Adepts can find their post here!

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Anonymous

I just wanted to stop in and say thanks for this one! I used it for an underground mission where my party met Pestilence. They were all super impressed with the map and it really added to the encounter! :D

Anonymous

Wonderful! I'd love to see more underdark maps <3

Anonymous

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