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Hey everyone! My map for you this time is the Flooded Dungeon (28x28), a neat little map that I've had in mind for a very long time. I'm not too sure what kind of encounter I would set up in a map like this, but you can count on skeletons being involved one way or another and the water being filled with quippers. I'm interested in hearing how you would set up an encounter though, so let me know in the comments what you would do with this map!

Also, this map got me thinking about dungeon design and I figured I would ask you guys how you feel about the dungeons I've been making. Particularly, I'm curious what you look for in your dungeon maps; would you prefer the map be filled with props or empty? I try to make all my maps versatile enough that it can be used many different ways, but dungeons just don't work well with that goal (they tend to imply a story). Let me know your thoughts, it will be a little while before I make another dungeon map so in the meantime I'll consider your comments and practice my dungeons.

Adepts can find their post here!

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Comments

Mitsu

Uhhhh shiny, that's one great map! For a map I'm usually looking more on the versatility side, if I need props I'm gonna get them, though of course it's always great to see the dungeon still follow some kind of logic, that I can cannibalize depending on the enemies I want to set into it. So for example with the water and some flooded rooms my first two thoughts were either "dragon" or "creepy fishpeople". I love dungeon designs that are telling a story with their design and your maps are working pretty well for that. For this one for example I get vibes of a hidden and long forgotten temple where people used to worship creatures they probably shouldn't have.

Anonymous

I prefer my battle maps to be unfurnished so I can put in my own tokens. I think if you want to produce dungeons that are more bare, it would be cool to see token packs to populate these dungeons with. 2 minute tabletop (another patreon battlemap designer) has a few furniture token packs that I use regularly in combination with your maps.

Anonymous

really nice one, think i'll be using that next session ^^ regarding furniture, I like populating maps with that myself so i prefer when it's already done, in a matching style anyways! It doesnt have to be tons of nondescript boxes and clutter, but a few things that give the place some character are always nice. goes a long way when I can look at a map and think "ah, the master bed room! or aah, the hidden treasure trove!" instead of "another room ...and another cave"

Fox Lee

I love flooded sets! The detail here is just beautiful, I love those cave walls especially. As for details, those are good but a map is more usable without them, so perhaps the kind of thing that would be good to include as an alt layer? I like to print that sort of thing as removable decals.

neutralparty

I looks like you feel similarly to most of my patrons, bare dungeons are preferable. I’ve been slowly pulling assets from my maps as tokens, but one of these days I’ll have to get around to putting them all together for you guys as well as drawing up some fresh ones. Thanks for giving me your thoughts!

neutralparty

Thanks! That’s what I did with my last dungeon map, the Ancient Catacombs, but I think I gave the propless version to the Adept patrons only. I don’t think I’ll be doing that in the future as it seems too important to limit who gets it.

Anonymous

I like my dungeons with props included. Sure, I could include my own tokens and I get the point about it being more versatile, but that's a whole extra layer of prep work I'd have to do for my game. It's actually much easier, at least for me, to justify all the props already included and have them be a part of the story. Plus it annoys me to add props from another source, because they very rarely match the style at all. What's the point of adding a chest from which a monster will jump up, if the players can instantly tell that the chest is a story point. Sure, I could add props that don't matter, but once again we come to the point of it being a lot of extra prep work.

Anonymous

Hi NP, first off: I love your maps. The style, the versatility, the frequency without sacrificing quality. I tend to agree with Vartiainen that adding my own props (often in a different art style) is less than optimal. In a perfect world I'd prefer your maps with props in them. For Adept Tier and higher you could think about providing prop-free versions on top of the alternative one. I'd imagine that including props in your creative process could result in really cool and unique maps without giving up on the versatility. Other than that I usually turn to dungeons if I wanna go back to the classic dungeon crawl. Including puzzles, traps, etc. I'd love props/designs that complement that. Statues, wells, alcoves, wide corridors, narrow corridors, several levels, erosion, natural influence. And actually: A few rooms to be bigger for a climatic battle, incorporating features of the dungeon, maybe making it into a lair. All in all I think that props from your side would add even more value. The current map here does a ton of stuff right. Personally for my groups the rooms are a bit "too" barren and I know that I'll struggle with finding matching props to populate it according to my own imagination. If there'd be generic shrines/alcoves/statues/runic doors I'd be able to create my own adventure while still kinda following your vision that you had when creating the dungeon.

Aaron bateson

also want to chime in here and say that i would second the request for a set of props separate from the map. I know arranging props in the dungeon map can be an extra drain on time, so im fine with doing it myself, but if you could make props that are in your drawing style that would be great. Maybe one month we get a large basic room with a bunch of props, that way its not as much work but we still get some prop resource files to do it ourself?

Anonymous

Agree ... map with and without props, ideally with props in the same drawing style available. Fine with paying more to get this.

Anonymous

NP, thanks for the maps! I printed this one as a 6 part A3 poster for a recent session and had the characters explore it in knee deep water. It was awesome! Next session will be the Cultist's Lair with the Ancient Catacombs as a secret second level. Absolutely loving the maps.

neutralparty

Awesome! Could you send me a picture next time? I love seeing how people use my maps :)

Anonymous

I used this recently as an abandoned Temple of Tharizdun, there was a wraith of an old priest awaiting the party in the furthest dry room, and a grell in the chamber with six pillars. Great way to scare a party!