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Well, look who got bumped up to tying for third this week! I reserve the right to break ties and I wanted to draw me some water, so your map this time is the multi-tiered waterfall. 

So, notably, this map isn't very accommodating to people who move via walking. Ain't that just the way adventuring goes though, sometimes you have to get your feet wet? Anyway, there will probably be enemies waiting for you here and they won't have any problem moving around (I'm looking at you, quippers) so this is one map that you'll have to be a bit careful moving around. 

Side note, my wife looked at the map and pointed out exactly where her cleric would stand the entire fight throwing lightning bolts, no way she's going in that water. With that in mind, maybe make sure there are flying enemies here to take care of stragglers ;)

Oh also! In case your party is a bunch of wusses, the adept version of the map is a nice gentle grassy slope instead of water. Sometimes you need an easy mode alternative, yeah?

Adepts can find their post here, and a bridged version here!

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