Chain of Islands, Adept & Expert (Patreon)
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1. It took me a couple iterations to get to this point, a couple different arrangements of islands of all sorts of sizes. Originally the map was just 1 huge islands, but I cut it up into 3 pieces and spread it out a bit. What's the point of an island map if there isn't danger of falling in??
I messed with the big island after this point if you didn't notice the differences. I wanted the natural flow of the map to guide the players to the center of the map, to a place where the map feels like it ends.
2. So, I goofed up. I used a brush significantly larger than I wanted. The size of the map threw me off and I didn't notice until it was way too late to change anything. Eventually you just have to acknowledge that there's nothing you can do and just lean into it I guess, yeah?
Anyway, ignoring the thicker outlines, I tried something different with the rock walls. I used a lot more horizontal lines than usual and tried to keep them thicker and more noticeable. I didn't have the guts to follow through with that last bit, but there's still much more texture in the rock walls than usual! Looks good.
3. I wanted to keep the color scheme tropical, but it was honestly a struggle for me. I kept straying off course and eventually I just googled island battle maps for help (2 Minute Tabletop is a great source of inspiration). I think the colors still aren't quite right, but the colors are satisfying and therefore are good enough.