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In this week's DF Direct, the team catches up with the news about The Last of Us Part 2's remaster and wonders what the fuss is about, while Alex takes another look at Cyberpunk 2077 DLSS 3.5 Ray Reconstruction across its updates and via the Alan Wake 2 DLL. Rich finally gets his hands on a PlayStation 5 'Slim' and unboxes it for your viewing pleasure, and Half-Life's 25th anniversary is celebrated by the team. Also: what is actually going on with Xbox's console sales in Europe?

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Downloads: https://www.digitalfoundry.net/df-direct-weekly-139-the-last-of-us-2-remastered-cp2077-ray-reconstruction-revisit-xbox-sales

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DF Direct Weekly #139: The Last Of Us 2 Remastered, CP2077 Ray Reconstruction Revisit, Xbox Sales

In this week's DF Direct, the team catches up with the news about The Last of Us Part 2's remaster and wonders what the fuss is about, while Alex takes another look at Cyberpunk 2077 DLSS 3.5 Ray Reconstruction across its updates and via the Alan Wake 2 DLL. Rich finally gets his hands on a PlayStation 5 'Slim' and unboxes it for your viewing pleasure, and Half-Life's 25th anniversary is celebrated by the team. Also: what is actually going on with Xbox's console sales in Europe? Find DF Direct Weekly as a podcast on your favourite podcast streaming service. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Want some DF-branded tee-shirts, mugs, hoodies and more? Check out our store: https://store.digitalfoundry.net 0:00:00 Introduction and DF merch store! 0:03:13 News 01: The Last of Us Part 2 Remastered announced 0:17:27 News 02: Cyberpunk 2077 gets Ultimate Edition 0:35:16 News 03: Xbox sales down in Europe 0:53:19 News 04: Half-Life hits 25th anniversary, documentary released 1:07:59 News 05: StarEngine graphics update video released 1:19:30 News 06: Rich unboxes a PS5 Slim! 1:33:56 DF Supporter Q1: Have you checked out the Portal port for N64? 1:41:59 DF Supporter Q2: I think TLOU Part 2 looks similar to path traced games, with better image clarity - what do you think? 1:47:44 DF Supporter Q3: Do you worry that you emphasize top-end graphics too much in your game coverage? 1:50:37 DF Supporter Q4: Is there a niche for a powerful, exclusively handheld system in today’s market? 1:57:26 DF Supporter Q5: What if the new Switch was actually two consoles - a portable console and a home console? 2:02:07 DF Supporter Q6: Happy Thanksgiving! Do the American expats at DF celebrate Thanksgiving in their new European homes?

Comments

Perfect_Organism

I think it was touched on, and I know you guys have talked about this before, but what Naughty Dog did with TLOU is amazing and all but the time, effort and money required to get a game looking like this is clearly a huge commitment in all three of those departments. The recent tech interview you did with the Insomniac dev really highlighted the effort they went to to get their baked GI looking good in Spider-Man. I feel a comparison to baked vs RT GI based on looks alone is somewhat of a flawed comparison as it doesn’t take into account the developer resources to get the baked lighting to look the way it does. Currently, the baked GI in TLOU is totally out of reach for the majority of developers, except the big AAA studios. The potential for RT to democratise that, and bring that level of fidelity to smaller studios, is huge. I appreciate no one asked me for my opinion ha, but I feel debates like this can end up resulting in “what’s the point in RT”, when the full extent of the benefits of RT aren’t shown purely in pixels.

Dan Matte

You can imagine how much the Xbox team internally, uh, “loves” Don Mattrick and his regime for nearly killing the brand. That reality was even worse than what the public saw.