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We'd seen ray traced shadows before in the current-gen refresh of GTA 5 - but very recently, Rockstar went back and improved the game still further, adding RT reflections. On top of that, very minor issues we had with the Xbox Series version of the game were also addressed (likely before the RT upgrade). In this video, Oliver Mackenzie shows us the improvements and limitations of the new GTA 5 fidelity mode.

Downloads: https://www.digitalfoundry.net/grand-theft-auto-5s-ray-traced-reflections-upgrade-tested-on-ps5-and-xbox-series-x

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We'd seen ray traced shadows before in the current-gen refresh of GTA 5 - but very recently, Rockstar went back and improved the game still further, adding RT reflections. On top of that, very minor issues we had with the Xbox Series version of the game were also addressed (likely before the RT upgrade). In this video, Oliver Mackenzie shows us the improvements and limitations of the new GTA 5 fidelity mode. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: https://bit.ly/2BqRTt0

Comments

d0x360

Whats this ray tracing business and have they fixed stutter or added BFI back into upcoming OLED's? ❤️

Anonymous

It's so stupid that the ray tracing update isn't available for PC.

Anonymous

Yup, they simply haven't released the "next-gen update" for PC.