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A wide range of Hellblade 2 previews emerged last week, but what have we learned about the game and is the dynamic resolution 30fps revelation in any way surprising? John, Rich and Alex reveal their thoughts while also sharing reactions to the latest chapter in the PS Portal hack story and Nightdive's POed remaster non-April fool. Alex shares news of his experiments with Intel's PresentMon 2.0 - and how it will change our PC games and hardware coverage - while there's intrigue and some level of excitement surrounding Intel's latest XeSS news.

By the way, since we moaned about the handling of the Hellblade 2 assets, we produced a 4K version of this Direct and after filming, Microsoft did provide the gameplay b-roll. We can confirm that the clips are indeed 30fps.

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DF Direct Weekly #157: Hellblade 2 Reaction, PS Portal Hack, Ambitious XeSS Improvements

A wide range of Hellblade 2 previews emerged last week, but what have we learned about the game and is the dynamic resolution 30fps revelation in any way surprising? John, Rich and Alex share their thoughts while also sharing reactions to the latest chapter in the PS Portal hack story and Nightdive's POed remaster non-April fool. Alex shares news of his experiments with Intel's PresentMon 2.0 - and how it will change our PC games and hardware coverage - while there's intrigue and some level of excitement surrounding Intel's latest XeSS news. Find DF Direct Weekly as a podcast on your favourite podcast streaming service. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Want some DF-branded tee-shirts, mugs, hoodies and more? Check out our store: https://store.digitalfoundry.net 0:00:00 Introduction 0:01:04 News 01: Hellblade 2 previews drop! 0:26:53 News 02: PS Portal hack patched before release 0:34:41 News 03: 90s FPS PO'ed getting Nightdive remaster 0:41:07 News 04: C-Smash VRS hits Meta Quest 0:52:03 News 05: Alex’s PresentMon experiments 1:06:57 News 06: Campaign demands: stop killing games! 1:16:19 News 07: Intel updates XeSS with revised modes 1:22:04 Supporter Q1: Would it be more practical to target 1440p than 4K for performance modes? 1:28:11 Supporter Q2: Dragon’s Dogma 2 has unimpressive NPC density, so why can’t it hit 60fps on consoles? 1:35:17 Supporter Q3: Why do some developers implement incorrect 30fps frame-rate caps? 1:43:36 Supporter Q4: Why isn’t low frame-rate compensation the default with 120Hz and VRR on PS5? 1:50:05 Supporter Q5: Could the PS5 Pro be powerful enough to run advanced path traced games? 1:55:04 Supporter Q6: With Microsoft potentially opening Xbox to third parties, was the 3DO approach right all along? 2:01:21 Supporter Q7: Would it have been better to forgo the PS5 Pro and instead shorten this console generation?

Comments

Jari

Subscribed on Patreon because of the deeply disturbing Alex hate on YouTube and just wanted to come here and say "hope you don't let the crazies get to you Alex ❤️".

Ben Fisher

Can you produce 2 presentmon outputs using Alex's method. Aslong as they're pixel perfect/same scale the information will just be plotted twice showing differences on the same plot?