BoundProject Devlog 20.1 (Patreon)
Content
hey lads! now we're gamin, more mechanics this time
- tweaked how dodge/dash works, dodge is now a backstep which will propell player backwards
- to do dodge simply press space
- if dodge used while sprinting, it will change to dash which propels player forward further
- added melee kick, to do kick simply press RMB
- doing kick while in neutral will do a spinning heel kick
- doing kick while running will do a dash high kick
Voices shoutout to
- Voice 1 shoutout to @QuetzalVA, https://twitter.com/QuetzalYVerde
- Voice 2 shoutout to @Aife_thedarkelf, https://twitter.com/Aife_thedarkelf
- Voice 3 shoutout to @Tsuma-ASMR, https://twitter.com/tsumaasmr
Check the controls at ingame Settings -> Controls, key "E" to interact with Table and mirror
*important controls when bound*
- Sprint + left/right to roll facing different angle while laying down/hogtied
here's what's the minimum spec
- CPU | intel(R) Core (TM) i5-9400F 2.90GHz
- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)
- 16 Gb of RAM
other mandatory softwares
- visual studio 2019
- latest .NET framework
- DirectX runtime
- DX12 available
- latest driver existing
password is in the comments
that's it for today lads
*NOTE, this is just to test the features and stuff, more will be added*
Link to video preview in Deviantart
https://www.deviantart.com/ryuu01/art/BoundProject-Devlog20-1-1012634173
and Twitter
https://twitter.com/ryuu01_boundpj
have a nice and tidy day lads, cheers =D