BoundProject Devlog 15 (Patreon)
Content
hey lads! alot happened irl but even so, here's what's been cookin
- complete rehaul of Gameplay HUD
- all movement related HUD is on bottom left side
- all attack/weapon related HUD is on bottom right
- on bottom mid, there's strain/consciousness bar and consumeables/quicktools
- attack/weapon and bottom mid HUD will dissapear when arms is bound
- HUD will be hidden while interacting
- minor animation adjustment
- stamina regen nerf test
- clipping fixes on straps
- fixed pink armbinder inescapeable feature
Voices shoutout to
- Voice 1 shoutout to @QuetzalVA, https://twitter.com/QuetzalYVerde
- Voice 2 shoutout to @Aife_thedarkelf, https://twitter.com/Aife_thedarkelf
- Voice 3 shoutout to @Tsuma-ASMR, https://twitter.com/tsumaasmr
Check the controls at ingame Settings -> Controls, key "E" to interact with Table and mirror
*important controls when bound*
- Sprint + left/right to roll facing different angle while laying down/hogtied
here's what's the minimum spec
- CPU | intel(R) Core (TM) i5-9400F 2.90GHz
- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)
- 16 Gb of RAM
other mandatory softwares
- visual studio 2019
- latest .NET framework
- DirectX runtime
- DX12 available
- latest driver existing
Passwords and Link will now be in seperate links
BUILD LINK
password is in the comments
that's it for today lads
*NOTE, this is just to test the features and stuff, more will be added*
Link to video preview in Deviantart
https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-15-974724665
Check my Patreon on
https://www.patreon.com/ryuu01
and Twitter
https://twitter.com/ryuu01_boundpj
have a nice and tidy day lads, cheers =D