BoundProject Devlog 12 (Patreon)
Content
hey lads! this month's devlogs gonna be back for 1 subbuilds since we're focusing on mechanics, here's what's been tinkering
Discord https://discord.gg/rSnUs95pQy
- changed room color
- handgun now actually shoot shock bullets and deal damage to dummy-chan
- after enough shots, dummy-chan will be knocked down and can be restrained as usual
- player no longer need to crouch in order to do chloforom takedown
- dummy-chan now do not crouch when player is in range, and will chloroform player if their back is shown in range
- bullets will still make moans on tied dummy-chan
- the game is forced to run at 60 fps now, so if specs are lower than minimum, sometimes u can still run, but the game speed will not decrease like before, but plays in lower frame rate instead
Voices shoutout to
- Voice 1 shoutout to @QuetzalVA, https://twitter.com/QuetzalYVerde
- Voice 2 shoutout to @Aife_thedarkelf, https://twitter.com/Aife_thedarkelf
- Voice 3 shoutout to @Tsuma-ASMR, https://twitter.com/tsumaasmr
Check the controls at ingame Settings -> Controls
*important controls when bound*
- Sprint + left/right to roll facing different angle while laying down/hogtied
here's what's the minimum spec
- CPU | intel(R) Core (TM) i5-9400F 2.90GHz
- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)
- 16 Gb of RAM
other mandatory softwares
- visual studio 2019
- latest .NET framework
- DirectX runtime
- DX12 available
- latest driver existing
Patreon Password: 9BA458PX
that's it for today lads
*NOTE, this is just to test the features and stuff, more will be added*
Link to video preview in Deviantart
https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-12-960364506
have a nice and tidy day lads, cheers =D