BoundProject Devlog 10.1 (Patreon)
Content
hey lads! because of the new skeleton we are actually pretty tight on schedule, but this devlog purpose is to test the new skeleton, feel free to try break it lmao
here's what's to be tested
- a brand new skeleton on the player to test with
- which consist of some few new animations as for slow hopping, dodge, backstep
- the moan pattern of the player is changed only on movements, when struggling it's the same as before
- guns works as before but the animation is not done yet so feel free to try some stuff
- brand new arm bound pose, boxtie, with respective poses to test with, can only be accessible if NPC chloroform the player
- the elbowtie now no longer tied to a whole body animation, which make the future dev for arm bound animations easier, feel free to test some stuff with this
- stamina tweaks, more stamina in disposal, so more actions can be taken before stamina runs out
- be warned if yee wan to try boxtie pose, tweaked dummy-chan to become relentless on the ropes 0.0
- as for radeon GPU users, please send feedback in discord if the graphics still pop stupid bright bubbles on the screen, put a reflection capture and wan to see if it fixes the problem
Check the controls at ingame Settings -> Controls
here's what's the minimum spec
- CPU | intel(R) Core (TM) i5-9400F 2.90GHz
- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)
- 16 Gb of RAM
other mandatory softwares
- visual studio 2019
- latest .NET framework
- DirectX runtime
- DX12 available
- latest driver existing
Citizen Password: 12HO54P0
that's it for today lads
*NOTE, this is just to test the features and stuff, more will be added*
Link to video preview in Deviantart
https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-10-1-953643385
have a nice and tidy day lads, cheers =D