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Hello, everyone!

Post only for patreons because it includes adult images.

The general renders of the club are done! Now I'm working on the animations. Obviously I will do it separately: first the animation characters and then the background (otherwise, each of the 125 animation renders would take me 2 hours).

The first animation of the teacher with her students doing the "oral exam" is already done, I am right now, as I write this post, rendering the second animation of that exam from another point of view. These animations will be followed by two of the teacher (futanari of course) introducing her knowledge to her students... I think I will make two or three animations of that type (each one takes approximately 20-30 hours + 2 of the background) . Once these animations are finished I will start the last scene: Anna, Sam and Katia with the MC.

These days I have dedicated myself to three main tasks: continuing with the script, correcting renders and looking for scenarios for the places where 0.13 will take place. The scenarios for 0.13 are almost all found (5 gigabytes), I need to find a nice car and a basement... especially dark. With the script I have not been able to advance as much due to the correction of renders which, in addition to being extremely boring, takes a lot of time.

For those who don't understand how to correct renders, I will explain it briefly in case you are interested: in the older scenarios I used to illuminate spherical figures that can be easily generated in Daz3D, I gave them an illuminating surface: I turned them into light sources, and reduced its visibility to 0.0000001 (the minimum possible). This worked very well when I did the renders on my old computer and I didn't finish the renders: I stopped them when they were at a "presentable" level. But with the new computer this small problem has arisen (which I will not make again): when rendering at 100%, the scenes of those illuminating spheres always remain completely white pixels in the place where the sphere was, and not a few pixels precisely.

In the scene where the MC finds Alex and Nat in his bed, all the renders (more than twenty) had that problem. So I had to correct that problem manually, that is, with GIMP, an image editing program, I had to eliminate each of those white pixels by copying the color of the adjacent pixel. Perhaps it is difficult to perceive the problem in the image I have uploaded, but on a large screen with the image at full capacity, it is very noticeable. It is not the first time that it has happened to me, on Wednesday night, when Anna accompanies the MC to the house of the couple of thieves, I also had this problem, but on a smaller scale. The problem arose when I started the final patch of the game and started finding these "rogue pixels". I now use other forms of DAZ lighting to avoid this annoying problem.

Regarding Love in Futa Time 2:

The progress is more scarce since I am focusing on finishing 0.12.

Comments

Johnnykp

is the update coming soon?

colewallace92

1-2 weeks, I've spent too much time with the animations in the final part of the update (I've done six) and I have another six to go. In addition to that there are some renders left for the end of the chapter but they won't be many... the progress is more than 90% almost 95%.