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Unveiling the Unknown, my next game and collaboration with artist mdf-an, is going even better than I expected!

Progress so far:

New Characters:

Beatrice the Nun:

Beatrice is brought into the manor to help deal with the arousal curse that inflicts the protagonist. She deduces that the best way to reduce the power of the curse is through orgasms. Who could have guessed? Despite being a celibate nun, she'll do her duty and assist you due to the fat stacks of money she'll be getting paid.

Beatrice won't be a party member, so instead of gaining affection and upgrades, she will operate with a unique mechanic where she instead gains corruption. A higher level of corruption will lead her to perform actions less becoming of a nun.

Hazel the Mage:

Hazel is a bubbly girl who becomes fast friends with the protagonist. She's the only maid who seems to actually be open to helping you with the arousal curse at first. She's also the only maid, with the exception of the head maid, who isn't interested in courting the legendary hero.

She's likely to become your best friend and an important ally at the start of your adventure.

Mirabelle the Paladin:

Mirabelle has the unique combination of being shy and a tomboy. She's also ripped. The maids in the manor are powerful warriors that fight off the demon army, and Mirabelle is a melee fighter that acts as a superb tank in the dungeon. She's also the head chef, cooking food so good it provides magical buffs.

At first, she won't even know about your arousal curse, and while she knows she has to cater to your every need, how would she react if she was told it's sexual?

Manor Upgrades:

The upgrades screen has seen a big upgrade since the last update! I decided to take the risk and create a spanning web of upgrades that fills in as you gradually unlock each one. This has been an exciting challenge to design and code, but I'm really happy with how it looks. The only thing left to do now is to actually add some upgrades!

Maids Menu:

So we've upgraded the manor; what about the maids? We'll be getting a menu that allows you to see several aspects of your protagonist and their maids. This information—their bio, likes, dislikes, fetishes, and how they feel about you—will be gradually unlocked as you gain a higher level of affection with them.

You will also be able to see their total stat contributions from their upgrades, which you can level up from this menu. Each maid right now has eight upgrade paths, which will utilize a variety of currencies to upgrade their core stats, their spells, and more. And I want a lot of these upgrades to be more than just +stats, but I have to build these things up gradually, so before I can even think of adding any upgrades, I need to make sure the actual characters and mechanics are in the game.

Upgraded Dungeon:

The previous Dungeon UI was pretty amateurish, with a lot of redundant text, so here's an improvement! You may have noticed there's also a consistent design to a lot of the UIs—regal gold with black! 

Brand new to the dungeon screen is the spell bar, which features dynamically changing tooltips telling you the mana cost and effect of the spell.

I may add an additional panel at the top right explaining the biome parameters in the future, since different biomes giving buffs and debuffs may be a big part of the game.

Emotions:

Here's a small thing, but something I'm quite proud of! It's a dynamic emote system. Character emotes are no longer rigid; they're instead based on a variety of different eyebrows, eyes, and mouths. These are slightly randomized. Oh, and the characters visibly breathe and have two different blinking animations depending on their expression.  

Characters will even blush depending on the clothes you choose for them to wear in the scene. (Yeah, you can also pick their clothing!)

Files

Comments

SOU6900

So one goes around with a nip out? 😆

SOU6900

It's cool. I just thought it was funny. And would've been an interesting piece of her story as well. 😆

Anonymous

This is looking really good! I like the description of the Mirabelle as a shy tomboy is awesome and on top of that she is not initially aware of the curse. This all could lead to some hot and cute/awkward interactions/situations, the possibilities are endless! Really looking forward to her. I also really like that the sprite changes with the emotions. It might be small but I think it will make the characters and environment feel more alive. Also, to kind of piggyback off of that would it be possible to have the sprites show the aftermath of a sex scene? Like cum/their wetness dripping out of them rather then using their pre sex variant if that makes sense? Just something I noticed while playing through MG1000 and others. Finally, are we going to have to copy save files to a new version like with MG1000?

TwistedScarlett

Unfortunately the girls are maids, so being clean is their motto. Most girls will have sex in their clothes, so there will be nothing visible when they actually do finish. In the cases where there is something to be shown after the scene, I will make that effort. You won't need to copy save files, they'll update automatically.

Anonymous

Clothed sex?! Oohh yes please! Anyway, I guess what I meant was the immediate aftermath but before they get cleaned up and everything. Just seemed odd that they would look so clean after getting nailed/creamed a couple minutes prior XD. Anyway, looking forward to what comes next, awesome work!

Lachdanan

thats quite the delicious set of Maid's~

Kots

Seems interesting so far also let me guess their is also a alchemist and a enchantress characters

Kots

That's unfortunate also doesn't make sense ether given would likely result in their clothing getting more dirty i would think

Frost

looks good, cant wait to play it :D

Andy

Oh dang this looks fantastic! I just did a replay of MTA and MG1000 so I'm excited to check this new project out