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While 0.8 wrapped up a lot of the main content, 0.9 wraps up a lot of the side content.  Just like the last update, it's dense with lewd content. The dungeon has also seem  plenty of changes, new mechanics and 3x the amount of events.

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Windows, Mac, Linux  

Android  

0.9.0c:

Minor:

  • Combat log is now draggable in addition to scrollable

  • Added an erect variation of Lily's office attire

Misc:

  • Fixed Hazel's final hangout requiring two more Seraphina hangouts than necessary

  • Fixed the potion event not showing the first four possible options

  • Fixed Demon Encampment offering tons of MP on the MP potion.

  • Spells no longer glow if you don't have them, but you can still get reactions from these.

  • Entering nothing on the market screen no longer results in a crash

  • Various small fixes

0.9.0b:

  • Added additional measures to prevent a crash regarding Lady Balethorn's name.

  • When choosing a dungeon floor, leaving it blank sets you to floor 1 instead of crashing the game.

  • Fixed minimap blocking the Juggernaut hangout if you chat to her first.

  • Fixed an issue where some players were dealing negative damage.

0.9.0a:

Fixes:

  • Fixed some issues for new save files in this update.

0.9.0:

Manor:

  • Added Octavia's first hangout. +1 Sex Scene. +2 Sex CG

  • Added Beatrice's final hangout. +1 Sex Scene. +4 Sex CG.

  • Added Lady Balethorn's optional hangout. +1 Sex Scene. +1 Sex CG

  • Added Juggernaut's optional hangout. +1 Sex Scene. +1 Sex CG

  • Added Kaya and Tsu's Sex Events. +2 Sex Scenes. +2 Sex CG

  • Added the final City "Explore" event.

  • +14,000 words (242,000 tot.)

  • Added a new "Office Formal" outfit for Lily, it's always available.

  • Ophelia and Emi now have alternative morning event dialogue if you've had sex with them.

Dungeon:

  • +30 Events. Every Biome now has a Biome-Unique Positive Event, Neutral and Negative Event. Yes, even the super secret biome.

  • +1-2 New Options for all existing Events.

  • New Elemental Attacks System: Through some events, you can gain elemental damage on your attacks that proc reactions.

  • Doubled enemy base HP and heat HP scaling.

  • Reduced enemy heat ATK scaling.

  • Bubble Barrier now deals 0.4x less damage but provides 10% shield per turn it has left..

  • Spells now include a calculation of how much approximate damage they'll deal in their tooltip.

  • Included a "next attack" damage prediction under your ATK and enemy ATK. (Only appears when your damage isn't equal to your attack)

  • If an enemy can kill you in a single hit, their ATK icon is replaced with a flashing skull

  • Everyone 100 floors, enemies gain +50% to their base stats.

  • Reaction States no longer reset between battles

  • Spells that don't immediately do damage (Pain and Fire Storm) no longer consume a turn. 

  • Enemies no longer stay alive for an additional turn after being killed by a counter.

  • Added a small combat log to the "movement" screen so players can read how the last enemy died.

  • For increased visibility, active elements have an animated glow

  • Sewer ambushes no longer pierce shields

  • Added additional information for some of the current events.

Misc:

  • Added outlines to damage numbers

  • Added some light hangout requirements to some morning events with Mirabelle and Hazel.

  • Fixed a bug that caused every attack to critically hit. (How did no one notice?! Lmao)

  • Fixed "The Safer Path" breaking expeditions if purchased when they're already ready and changed the UI to show the correct amount of days when bought.

  • Fixed Katie's guidebook achievement being unlockable early

  • Fixed "Sloppy Toppy" being available one event early

  • Fixed spells that don't deal damage showing damage numbers.

  • You can now lose your virginity to city girls

  • Typo fixes



Files

Comments

some dude

Is the MC going to undergo some transformations soon?

TheArchivist

it might be fun to have an event that plays out if you neglect to release for multiple days, maybe you jump one of the maids or something. Could even maybe have a debuff for not dealling with the curse? On the other side of the same coin, maybe have a morning event for each maid if you have neglected their needs for a while.