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Hi,

Unfortunately, work on the dialogues is not going as quickly as I would like (about 70-75% of all the necessary dialogues for version 002 of the game have been written so far), and I was lucky to get Covid again (for the second time in the last 3 months, fortunately for the second time the disease is mild), which also distracts mefrom my work, but I don't give up and continue to do it.

However, I would like to sum up some intermediate results on how everything looks in general:

- Due to the fact that I now use a slightly more complex method of dialogue between characters, the size of the code has grown significantly, and already reaches 27,000 lines (but not dense lines, there is 1 space between them most often, where I usually write hints for myself so that don't get confused in the future), and in fact, this is quite a lot, since the code for Act-2 took me (excluding combat systems, which takes extra 42,000 lines) 38,000 lines in total (also with spaces between the lines).

- The quality of the dialogues is not as good as I would like (I am often under stress, and I think there is no point in describing the cause of this stress), but still, every night I manage to set myself up at least a little correctly in order to gradually make at least a little progress in this matter. I think if some places are frankly not successful, I will correct them in future updates.

- Since I’m adding quite a large amount of content already in version 002 (although in fact there is content for 2 updates at once, and it would be a good idea to divide it, but it’s too late for now, so I’ll release everything in one update), but, without the ability to quickly move around map (interactive map), which (i'm sure it will) some players may have a rather negative attitude towards this, but so far, unfortunately, I have not yet figured out how best to make a map, since I will most likely will make it differently due to the fact that this time I won’t succeed place all locations next to each other (as it was in act 2), and I will also have to make a lot of small changes in many places in the code as well (most often to ensure that the sound or music does not abruptly interrupt when the player moves or the player uses a fast travel map, and also to hide and show map button then it's needed and then it's not), so... The interactive map will only be added in game update 003.

But not only will the interactive map be transferred to the next game update, but new musical compositions too, since I’m already damn tired of working on this game update, and I just want to finish it, since I’ve already spent much more time on it than I planned, but at the same time, I don’t want to make it bad, it’s just... Too many adjustments have already been made, and such adjustments can be made for so long that the release of the update will be delayed for a long time, and I don’t want that.

But I think that now, one way or another, I am gradually moving towards the finish line in working on this game update (v002), so... I think everything will be ready in the first half of next month (and I hope this time nothing else will stop me from doing it)

Thank you for your attention and patience.

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Wolfy panda

looks amazing!