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1. Attention! If after the start of the game the NPCs do not go to the locations, skip the time until tomorrow.
2. Attention! This version is Early Access. It may contain bugs and mistakes.
If you notice any, please report them in any sources. When we notice them, we'll fix them right away. Contact Developers (email: kaitosi11@yandex.ru ; Discord: Ne Kaito#7745 ; or PM this patreon page)


Patreon code for new versions (after 0.929)
Comrade: rtvql
Friend: mwhtd
Best Friend: sreix



Download links:



New content:

- The activity distribution module for randomized NPCs has been completely refactored. Now, firstly, the code is more readable and understandable, secondly, the activities of the RNPCs themselves began to be influenced even more by their influence statistics, and thirdly, the performance of the game has doubled or even tripled. Now, if you had delays in rewinding time by an hour at 100 NPCs, you can put even 200 of them and most likely, you will not have any more performance problems. In addition, all this will significantly reduce the number of crashes, if you had any...   

- Randomized NPCs can now have sex with each other. This is done in the form of an activity in which, if something happens, you can intervene: spy on the process, stop it, or just walk by. All this is directly influenced by the relationship between the RNPCs, their vulgarity, randomness, as well as many other factors. In addition, female RNPCs who are considered to be in love with your main character will avoid this activity.  

- Randomized female NPCs can now visit your apartment on their own and on their own initiative during the weekend! This is influenced by your relationship and their courage. In addition, a small interval was made for this so that they would not constantly knock on your apartment.  

- Now, in the 18+ doggy scene, not only the third basic hair type is displayed, but also the fifth type. In addition, some graphical issues related to accessories have been fixed, so now the perspective in the scene is as it should be.  

- The existing game files have been optimized, and now it weighs 20 percent less than before, without a strong loss of quality in the image.  

- Reduced the amount of energy consumed from lessons at school. In addition, a new interaction has been added that is responsible for the school - do homework. They can be studied at home or in any of the two available libraries. If you don’t do it, nothing will happen, however, if you do it, then you will be given a fairly large amount of experience and intelligence pumping points.  

- Holidays have been added to the game: they take place every 18th and 22nd. There are weekends between them, which is why the total number of days of rest from the educational institution reaches almost a week. Randomized NPCs at this time are much more active in city locations and spend their time.   

- Now, new things appear in the player's room as soon as a certain time passes. In total, there are five stages in this: the appearance of books, boxes, any devices, clothes and musical instruments. The more you live your character in an apartment, the more things will be furnished in it, and the more comfortable it will look.   

- Two new interactive interactions have been added to the player's room: closing the blinds and turning on the lights. These parameters can be controlled at will, and each of them will work in its own way and according to its own conditions.  

- The player's room can now become cluttered over time if left uncleaned for a long time. Especially for this feature, a new interactive interaction has been added - clean the room. The longer you don't clean, the more books and other things will be on the floor.  

- The inventory code has been completely refactored. Now he began to work much better and more stable. In addition, now a scrollbar appears there and, if the number of your items exceeds the available list, you can use all the items in your inventory without any problems. In addition, the list itself is now self-expanding, so there will be no more problems and graphical bugs associated with this.  

- One new hairstyle has added for randomized male NPCs. It can be generated by a RNPCs with which you have not communicated before, or it can be selected in the editor.   

- Added a description to inventory items that did not have one before.  

- The list in the activity menu of randomized NPCs has updated, which is responsible for the icon of the type of employment.  

- Added new random events to sex scenes with randomized NPCs. Their appearance depends on their vulgarity score, their courage, and your relationship level.  

- Changed the flow of random events with randomized NPCs. In addition, new options for choices have added, the outcomes in them.     

- In some places, the system of influence of perks for new levels has changed. The perks themselves began to work as originally planned, and they also began to affect many more existing elements in the game..  

Bug Fixes:  

-
Fixed a graphical bug where randomized NPCs could be missing arms if they were on the beach and had some special pose depending on the character.   

- Fixed a bug where items in the fight that should not have appeared in the inventory still appeared.   

- Fixed a bug where randomized male NPCs could wear female clothing. She could hang somewhere in the air like a dead weight.   

- Fixed a bug where when playing after winning/losing a game of cards with a randomized NPC, the amount was given when losing, and nothing happened when winning.  

- Fixed a bug where at the beginning of the game an exception could occur if you open the perk menu for level points.   

- Fixed a graphical bug where in the sex scene in the missionary position, the second and third types of eyes could have transparent places in ​​the eyelashes.   

- Fixed some typos, spelling and punctuation errors in the Russian and English translations of the game.   

- Fixed some bugs and shortcomings regarding the storyline of the game and the path. There are now much fewer stutters that can interrupt story missions for a while.  

- Fixed a bug where a randomized NPC with the character "Aggressive" could endlessly talk about an abandoned factory.   

- Fixed bugs where an exception could occur during the new event with Yuki Oota and in the new event with randomized NPCs where they invite your character to meet.   

- Fixed some typos in biographies of randomized NPCs.

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