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Another week has passed, and this is the last WN for this month. Soon the release of the new 0.921 update, which will bring a lot of interesting things both for fans of the plot and the gameplay part of the game. Of course, this week was mostly integration: work on translation, new mechanics, inserting text into the game and much more, but nevertheless there is something today to tell us you.

First, as always, let's start with randomized NPCs. Oddly enough, everything is very simple with them - they are still being made and the details will continue to be made exactly until the new update is released. Now almost all the work on the main part has been completed: all the available hairstyles with their colors and some details have been finalized, clothes have been made (and there are both new sets and old ones for every taste and color), knee socks/stockings and... New breast sizes! There are 4 of them in total: very small, just small, medium and large. Also, you can say, for every taste. In general, quantity the sizes turned out to be larger than in previous updates. Besides, the nipples themselves were redrawn to a better and more beautiful version. In general, you can rant for a long time, but in fact, instead of words, it's better to just show it:


The rest of the colors/hairstyles can be viewed at this Mega link.


Secondly, the plot part. Of course, we can't tell you most of the details, but something is still worth saying - we are continuing to work on the plot. Of course, now integration and tests are mostly underway, again, as always at the end of the month, but we are still actively doing some work on details, plot paths and some changes. You can read more about the upcoming plot in the previous WN, and now for other innovations.
New development paths, new methods of passing were added to the new storyline with the extermination of hooligans, the module for reducing/increasing relationships from bullying/fights was improved again and more details and miscalculations were added there. A face mask has been added to the same innovation: it makes it harder to recognize you in any aggressive interactions. However, it will be possible to probe this in more detail already in the game itself, in order to better understand what is at speech. Now we can say that this mechanics has been brought to the state in which it is more or less intuitive and easy to use.
In addition, for all this, a new opportunity was added after winning a fight - to psychologically break the NPC. Using it, with a certain percentage, you can remake any character into a weak one, which, accordingly, is necessary for the quest for the extermination of hooligans... However, no one will forbid you to use this opportunity just for the sake of your desire or interest.

Third, the technical part. Do I need to write again that in order to insert new NPCs into the game, the generator and much more will have to be reworked somewhat? This includes a lot of problems, so let it remain an uninteresting technical part without details...

In general, a lot has been done, and it is precisely as the integration of content into the game... Of course, there are also some details that we worked on outside of this: this also includes everything that we have listed here, some minor innovations and fixes, tests of the game, and, accordingly, bug fixes. We can say that in general, the update turns out to be good and multifaceted, and there is still some time left before it - 4 days. During this time, we still have a lot to do, so let the rest of the details remain on the post with the release of version 0.921...
Well, we will end our WN with this, and we remind you again - the release date of the new update, as always, is August 27.

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