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It's been a week since the last release of WN, which means that it's time to release a new one, #62. Fortunately, we have something to present. To begin with we will start with a short summary, and after that we will explain each of the elements:


New content

- Added a new skin color to the poole for randomized female NPCs.

- Added 5 new eye colors for female randomized NPCs.

- Added two new variations of casual clothing for randomized female NPCs.

- Added a new accessory for female randomized NPCs.

- Added a new possible swimsuit for randomized female NPCs. In addition, it also comes with one additional set of underwear, available for wearing female NPCs.

- New tabs have been added to the biography menu: influence and information. The first indicates the influence of external factors on the character (love for something, sociability, etc.) in numerical values, and the second indicates the information you know about the character.

- The code of the randomized NPC generator, the clothing distribution module, the gift menu, the grocery purchase menu, and the randomized NPC editor has been completely redesigned and optimized.

- Added a new past to the main character creation menu.

- Added an outline for the item selected in the store.

- Added a clothing store in the shopping center. It has its own range of products, which can be used as a gift.

- Added many cheats to the cheat menu. Among them, both the search for the NPC by its ID, and transitions to different story events.

Bug Fixes

- Fixed a bug where the identification number of an NPC could change while communicating with it to the identification number of a completely different NPC.

- Fixed a bug where in new character creation menu would increase cunning instead of authority when selecting the desired attributes.

- Fixed a bug where attributes could be negative values in the NPC editor.

- Fixed most minor bugs and shortcomings in the randomized NPCs editor: fixed bugs related to the attribute randomization feature, fixed most NPC saving bugs, etc.

- Fixed a bug where a bottle of soda from a grocery store was in the "Other" category.

- SMS performance on the phone has been improved. Now, if you click on the button, the delay will be several times less.

- Fixed bugs in the interface when playing in English: out-of-bounds text, incorrect translation and incorrect line spacing. Among the available interfaces, the main character creation menu, the NPCs editor, the grocery store sales menu, and the  NPC interaction menu have been fixed.

- Fixed a bug where randomized female NPCs, if clicked on when they were busy, will look at you with an "evil look".

- Fixed a bug where new activities were not displayed if the game was in English.

- Fixed a bug where the time after the fight remained the same as it was before it.

- Fixed a bug where selecting any character from a list in the  NPCs editor would reset the list to its initial position.


There are two or three points here that were made last week, but the overall situation is something like this. There will be a lot of content and this list also includes not all the plot innovations, which we will talk about a little later. Now we will start with numerous innovations for female NPCs.



What you see is new sets of costumes. Of course, we will not show everything drawn directly, because the post will be full of screenshots, so for now, that's the end of it. In addition, we can not post screenshots of new swimsuits and underwear. You can only see them in the new update. There are reasons for this... However, if there are those who wish, we can send these screenshots to them at the first request in our discord channel. In addition, you can ask us for screenshots for any of the above innovations. Well, and at this point we will close the topic, starting with more planned innovations concerning randomized NPCs.



These are sketches of new poses for them. If everything works out, then after a while the game will be replenished with new poses of female NPCs. There will also be new emotions, hand positions, etc. While this is all at the planning stage, it is not known in which update it will be completed, but it is planned to do all this in a fairly soon mode.

Of course, there are a lot of "buts" in all this, which is why we do not name the exact dates. How will there be more information, we will immediately inform you about it in the subsequent WN, but for now just keep it all in your head.

Refactoring... Recently, it has really become the very work that we do constantly. The code of some elements was too inflexible and innovations were made for too long, so we changed everything from this list (the randomized NPC generator, the clothing distribution module, the gift menu, the grocery purchase menu, and the randomized NPC editor). In the same case, we found some bugs, flaws, and generally improved performance in some moments.

Our next innovation is a clothing store. In it, of course, you can buy clothes and use them as a gift for randomized NPCs who finally appeared an inventory. With these gifts, you can change the image of your chosen NPC, but more on this in the next WN. Here is the clothing store itself:



Fixing bugs in the interface is something that we simply did not notice for a while, focusing on innovations and critical bugs... I think everything is clear with this, so we will just post screenshots "before" and "after".


Before

After

Before

After


New tabs… With them, it is already a little more complicated, this innovation is not so obvious to some. Basically, of course, it is added to understand what the NPC treats well and what is bad. At this point, you can understand which gifts will be better, make a plan of your actions, and in general understand whether it makes sense to communicate with him. This function won't be used by many, which we understand, of course, but it can still be an important tool for those who understand how randomized NPCs work. This as for the "Influence" tab, everything is much easier with the "Information" tab. However, there is nothing to talk about, just look at the screenshots:



And now to the main thing - the plot. During this time, we finally finished the scene that was closed when you were in the back room with Ayano Eshida. Its concept has changed somewhat, but in general, the new 18+ event is appeared. In addition, we have started writing new 18+ scenes related to Ayano, and are also preparing for new scenes with Yuki. By the end of the update, I think 18+ content will be added quite a lot.

Well, this is the end of WN. There were some elements that didn't really need to be explained, so we left them out. In addition, some elements were omitted altogether due to their unavailability. To the next WN (it will be released on the 21st) we will continue this small marathon of innovations.

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