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It's been a month since the 0.914 update was released.  The release time for the new version has come, and we present you with one of the most global updates in a year.  It has many details, a huge number of possibilities and, most importantly, new vasts for imagination, because, in addition to a huge update to system of interactions and relationships with randomized NPCs, new locations were integrated with their own unique assignments.  Together with them, respectively, new location interactions, new methods to pump attributes and even new opportunities to earn money.  Also, in addition to updated locations and an improved system of interaction with NPCs, a couple of events were made that will undoubtedly please everyone who will reach them.  And this is only a minor part.  You can read all the changes and innovations for version 0.915 below, in the changelog, but now let's move on to a slightly different topic.

Soon there will be two votes: the first is for the content parts for the next update, the second is a survey, based on which we will continue to improve the existing translations.  The first vote will be released soon, but the survey is more likely by March, by the middle of it to be more exact.  They will be available to all subscribers whose level is higher than Friend ($5).





UPD 27.02.2021 13:01  GMT+3
- Fixed a bug where an exception was thrown at night in a new room. It could also occur in a real estate agency, in scenes with Suzuki, as well as in some other moments where the background of the night room was used.

UPD 07.03.2021 03:35  GMT+3
- Fixed a bug where an exception was thrown during a joint walk with a randomized NPC.
- Fixed a bug where there was no progress in leveling up intelligence after studying in the school library.
- Fixed a bug where some locations added to favorites were not displayed in the corresponding menu.
- Fixed a bug where entering the time on the alarm clock was considered as entering the cartridge code.
- Fixed a bug where when visiting a cafe in a shopping center from 5 to 7 o'clock in the morning, it was assumed that you were walking around the school, thereby the security guard kicked you out.
- Fixed a bug where girls could be generated and appear bald in the editor. Also, at the same time, a couple of non-critical errors in the character editor were fixed.
- Fixed a bug where it was possible to strip busy randomized female NPCs.
- Fixed a bug where it was possible to find a randomized female NPC without clothes in public places.



Innovations
- Updated the branch related to the journalism club.  Now it has new elections and events. Including 18+ content.

- The English translation has been improved. Mostly the diary and interface parts, but there are also many changes to the opening narrative related to Ayano.

- New options have been added and existing responses have been slightly tweaked related to the ability to paw randomized female NPCs.

- The possibility of inviting to the club, as well as campaigning, was expanded.  Now, if the NPC does not agree with you, you can either persuade him or threaten him.

- Added seven new items to the grocery store that you can buy and use for your own purposes.  Among them are brass knuckles, bats and knives to intimidate and/or use during fights.

- Added the ability to use inventory during fights. Now you have 16 items at your disposal that will affect your opponent in different ways!

- Added new effects for your opponent in fights: bleeding and disorientation, as well as a new outcome - intimidation.

- The calculation of combat statistics in the diary has been changed to more accurate.  Also in the "Skill growth" category, a leveling progress indicator for eloquence and agility was added, and a new indicator was added to the "Activity statistics" - the number of victories in fights.

- Fast forward buttons are now available on the screen, in one click! Now, if you want to rewind the time by an hour, you just need to press one button under the time indicator.

- The maximum possible waiting time on site has been increased from 120 minutes to 360 minutes.

- An opportunity was made to make gifts to randomized NPCs. There are now 12 of them in total, and the percentage of delivery depends on your relationship and on the nature of who and what you are going to give.

- The menu for interaction with NPCs has been modified: more new categories, as well as the old ones have been completely redesigned.

- Now there are much less visual problems and congestion with actions.

- There are new interactions with randomized NPCs.  Now you can have joint meals with them, relax and walk in the park/shopping center.  In addition, there is a new possibility of stealing, available with the "Dexterous Hands" perk, as well as new romantic interactions with female NPCs and a new interaction of the "Communication" type - disputes.

- The existing system of interaction with randomized NPCs was corrected, and now, if you communicate with them successfully, then with some chance you can pump the "Speech" attribute.

- A new location "Beach" has been added, in which you can level up the attributes "Agility" and "Endurance", as well as spend time usefully walking along it... It is quite possible that you will find something standing in the depths of the sand.

- A new location "Real Estate Agency" has been added, in which it is possible to buy a new room for a character.

- Added two new perks to choose from at the very beginning of the game.

- A couple of critical bugs have been fixed, as well as some minor that do not really affect the gameplay.  In addition, some typos in the Russian translation have been corrected.

- There are now more rumors about your character among randomized NPCs.

- The technical side of the game was slightly improved: old and unnecessary variables, locations and screens were removed, which made the game load a little faster and work on old PC / Android devices.





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