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Without further ado - weekly news number 50. I don't know if it qualifies as an anniversary, but this point is significant enough, therefore, for changes made this week to be a lot. However, there were some problems with this, because recently I fell ill. Perhaps it was not so serious, but energy in such state is lost much faster than in a healthy one, so the results of work on the update this week are much less than expected. In addition, it is quite possible that the 0.915 update may be delayed because of this, nevertheless, it will be definetely released this month, the deadline will not exceed the 27th. Well, let's not forget another option - everything will be released on time, on the 23rd, but now all that remains to be done is to wait for the next news on this matter. Now let's not dwell on the negatives and go straight to what has been done this week:
 
First, new options were added and the existing answers related to the ability to paw randomized female NPCs were slightly corrected. In addition, options were written for threats/persuasion to join the Occult Club/ agitate for Yuki Oota.
 
Second, half of the new tutorial was written, which explains the mechanics of cooking, energy, sleep, hunger and where a couple of tips for getting started, for example, where to start working, how to pump attributes and much more. This is mainly due to complaints about the difficulty of the game in its original form, so I suppose it will be a great help for new players unfamiliar with the genre.
 
Third, 6 new items were added to the grocery store - these are items for fights: brass knuckles, bats and knives, as well as one new item that is not entirely related to fights - a bottle of soda. The latter can be used in the same way as a can of soda, but it will have a significant difference that you will see already while playing in the 0.915 update.



 
Fourth - inventory in fights. It will be possible to equip a weapon through it, at cost of 1 Action Point. Each weapon gives different effects, for example, brass knuckles simply increase hand damage, and if you buy a more expensive version of brass knuckles, you can inflict a new effect on the enemy - bleeding. With knives, the situation is slightly different, but there is a similarity with the last version of the brass knuckles - they inflict bleeding, but with a 100 percent probability. In addition, with the help of them it will be possible to intimidate your opponent right during the fight, having won it prematurely. Of course, if you have enough strength... As for the bats, they have colossal damage and one significant effect - disorientation. The greater the strength, the more likely this effect will pass, and... Will reset your turn. All your action points will be restored.
 
But this innovation is not focused on edged weapons only. Also, now instant noodles, soda, candy, first aid kits, and the like are consumable items. Some of them add action points to the turn, others restore health, and for the sake of balance, an indicator has been added for the maximum number of possible uses, both per fight and per turn. Plus, you can... Throw some unnecessary items at the enemy! A strange opportunity, huh? But... It is useful. Some of the items can disorient the enemy, cause bleeding, but in general they have one thing in common - they do little damage, but they do not spend a lot of Action Points. With just one Action Point, you can inflict an extra effect and slightly demolish the enemy's HP, or maybe thereby defeat him altogether... Fifth, the translation has been improved. Yes, only 10 percent is available, but still. Some improvements have been made to places such as indicators in the diary, some of the interface elements, as well as a fairly large amount of text related to Ayano. The translation continues to improve, and we hope that towards the release of the update, this progress will reach at least 20 percent.
 
Sixth... to some extent insignificant, but important enough innovation. We understand, that closer to the middle-game, most people start skiping time very often, so we transferred this skip in the form of buttons to the screen so that in one click, both on android and on PC, you could do it with convenience and simplicity.



 
And the last one is the gift-related interface menu. In addition, half of reactions to these gifts were written. Each gift affects the relationship in a different way. Some will be pleased with a gift knuckles, others will like a bottle of soda, and others... some edgy pantsushots? However, the latter will be covered already in the next WN, so there is a reason to wait for it, right?



 
Well, on this, perhaps, we're done. There were some more innovations, but for now these are just concepts, so, again, wait for the next WN.

Comments

Anonymous

Hey there is a bug in the club management tab it crashes the game

KaitoSi

This bug should be fixed in the new 0.914 version, try downloading it again, I recently updated it with a fixed bug. Or there is an opportunity to fix it yourself, now I will tell you about it: Reason bug was that one of the png files was broken, making it impossible to even watch it. It may have been broken during loading, or something else, but the fact remains. In any case, without downloading it, it can be solved simply: at the path tl/korean/gui/club_control/vacuum.png, you should copy this file and move it with a replacement at this path tl/english/gui/club_control