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[Patreons Pre-Release # Images incoming]

Bringing in Acarnion the 1.17/1.18 Cave and Cliff terrain features to this world aswell as dozens of Structure Updates to you. Acarnion is a huge 16km² custom Minecraft Multibiome continent and the second iteration to Zianberg. Including Spaghetti Caves, Lush Caves, Dripstone Caves, Crystal Caves, and Crystal Geodes, and plenty of exciting landscapes. This map is the second iteration of the inclusion of custom caves, leaned closer towards the original style of the upcoming 1.18 Update.

A 4 km by 4 km realistic Minecraft island with custom biomes, made by McMeddon. It's an Island with multiple huge mountain ranges, steep cliffs, falls, plateaus, layered terrains and hard eroded areas with: new swamp regions, pine biomes, taiga/spruce, oak, and custom arctic regions, ruins, villages. Landform adjusted river systems and temperature-determined Biomes. Find custom mineshafts and explore the custom advanced biomes. Explore along the paths that connect the world or take a boat and cross the ocean with a near-seamless transition to the default Minecraft Vanilla generation.


Released | Release Date | Type

✅ 14 July  2021 1.17 Java

✅ 15 July 2021 1.17 Bedrock

❌ 15 July 2021 Source Files


Whats new? Whats Changed?

With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.
See how it has developed over time here: www.planetminecraft.com/blog/mcmeddons-map-update-history/

  • 📀 Patreon Village: Split all Patreons across 4 villages (each 65) to ease the load on servers
  • 📀 Nodes: modified river system for more complexity
  • 📀 Nodes: Heavier erosion system
  • 📀 Nodes: Modified Snow System
  • 📀 Assets: Updated Ruins
  • 📀 Assets: Updated Geodes
  • 📀 World: Abandoned Area - Ruins building chance 5 => 50%
  • 📀 World: Biome Azalea - Plants 30% => 4
  • 📀 World: Baloon 1/15000 => 1/16000 rarity
  • 📀 World: Geode 1/1600 => 1/10600
  • 📀 World: Caves Entrances varies heights between types
  • 📀 World: Desert temple 1/1000 => 1/200000 Rarity
  • 📀 World: Copper Ore 10% => 6% Rarity
  • 📀 World: Removed Lava Pockets
  • 📀 World: Diamonds: 1% => 2% (0-15)
  • 📀 World: Added Deepslate Ores


🚧⚠ Issues / Things to be aware about

As complexity rises, a small tweak or change can have unintended consequences, flaws, be just poor choices, or I maybe hit certain possibility limits of programs. These maps are really complexe and hard to make, with dozens of steps and hundreds of layers to apply in the right order. And im just a non-magical-wizard boi making sometimes either a poor decision or an unintended mistake, but I want to let you know what might have an impact when playing this world and here’s what I´ve noticed:

- 1.17 Bedrock: Villagers couldn't be moved to bedrock (reason can't be converted - program limitation), behavior pack to spawn the villagers is included
- 1.17 Bedrock: Some Chests don't have loot, unfortunately (reason: program limitation)

Follow up map to Zianberg

https://www.planetminecraft.com/project/zianberg/

https://drive.google.com/drive/folders/1zJ0vk_2DqBe0FbdQ3X1dCTOFmXfrzA1Q?usp=sharing

Files

Comments

Anonymous

Another awesome map! will you be releasing the world painter file for this one?

mcmeddon

Thanks a lot" Im very satisfied with this one, and yes I uploaded it earlier. https://www.patreon.com/posts/source-files-53713005

Anonymous

the map is beautiful and nice

Anonymous

How do I upload this to Minecraft on mobile?

mcmeddon

-Basically unpack the folder and take the bedrock folder/map into your save-folder - seen youtube tutorials, basically saying coping the main folders to your saves folder with the help of filemanagers otherwise, usually, you could execute the .mcworld file (at least on pc) and should autoinstall it.