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Level Development Question

  • YES. Fully understand and completely fine about it. 31
  • NO, I'm not fine about this at all. 0
  • 2024-01-08
  • 31 votes
{'title': 'Level Development Question', 'choices': [{'text': 'YES. Fully understand and completely fine about it.', 'votes': 31}, {'text': "NO, I'm not fine about this at all.", 'votes': 0}], 'closes_at': None, 'created_at': datetime.datetime(2024, 1, 8, 22, 28, 10, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 31}

Content

So, getting close to finishing a heavy To-Do List that features nearly everything that I developed, what I need to develop, what I need to update, and what I need to rework. So, development can get moving.

Anyway, once that to-do list is completed and taking care of a few coding systems, I'll be preparing to make the levels for the full game, and this is what is leading to this question I must ask.

So, I plan to focus on laying out each level of the game, adding the traps and obstacles. Pretty much all the gameplay and level design for all the levels will be the focus first and then when all is completed proper visuals, sound, and story elements will be added to the levels. What this means is that all the levels will start like the image below and they’ll be like that for a while. With things like art/animation being slowly added into them until the levels get finished.

It would be a struggle, hard to focus, and troublesome for me and my team if we had to make a level look like the Showcase Demo in visuals/sounds before moving on to doing the same process with the next level. I know that one big appeal of the game is its visuals, but I would like to check that you all understand and are completely fine with the process of how the levels are going to be made.

Of course there will be post some eye candy from time to time, just updates on the levels and any new private builds would probably not as eye candy for a bit, but you'll probably see more levels instead of just one.

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