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Question On The Test Build

  • Think you should continue working on the Randomize Trap rooms. 21
  • Think you should abandon the Randomize Trap rooms. 3
  • It doesn't really matter if you keep it or remove the Randomize Trap rooms. 2
  • 2023-12-06
  • 26 votes
{'title': 'Question On The Test Build', 'choices': [{'text': 'Think you should continue working on the Randomize Trap rooms.', 'votes': 21}, {'text': 'Think you should abandon the Randomize Trap rooms.', 'votes': 3}, {'text': "It doesn't really matter if you keep it or remove the Randomize Trap rooms.", 'votes': 2}], 'closes_at': None, 'created_at': datetime.datetime(2023, 12, 6, 17, 53, 14, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 26}

Content

So I am getting to make some updates to the test build, gonna try and modify it so it can be the next update to the public demo, and add the new Hieroglyphs to the environment and custom made soundtrack. Though something is eating me a bit and that is if I really should stick with the randomize traps rooms for the game? after I made the system I got down on making some clear notes on the traps and enemies that will be featured in the game, and I guess it somehow making thinking about weather its better to stick to fix layouts with these traps and enemies, or continue to work on the randomize system. Like to get your opinions.

If you haven't played the last build I suggest you play it first before casting a vote to get a better opinion.
PLAY CURRENT TEST BUILD 

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