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I have been working on coding the game non-stop for the past few days, and honestly, I can't fully recall everything new that has been added to this build. What I do recall is that some of the current additions I have added to the build have been adding a cutscene system to the game that can happen at the start and/or end of each level. Reimplementing the game's save system to now feature multiple game slots. Some very early development of the Boss Chase level and creating a system that help manage a lot of aspects of the game and levels so everything is connected.

Because setting up these systems took a lot of work I haven't had any time to added much in the levels such as additional obstacles and enemies. But the good news is after testing and polishing these systems, and if all the results are good. Then this means pretty much all the important coding stuff is pretty much finished and all my focus will soon be on making the levels and coding the remaining traps and enemies for the game.

Anyway, I'm going to give myself a bit of a day off or two to help clear my head. Before I get back to more work on the game.

P.S. Tsinji is also about to work on a new punishment image that will be put in the game soon.

Gold-Tier and Higher supporters can play the current build here: https://www.patreon.com/posts/new-private-game-101917002

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