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Hey All!


Avatar is here, bringing with it a bug-fixed version of Liquid Gold that features additional choices. We've also snuck in some of the mysterious ibis-masked Aethio, though they don't yet have anything to do in UE4.

The Aethio are the mysterious matriarchal order responsible for childbirth in Sabu. Also colloquially known as "Storks" by the populace, the Aethio arrive at the moment of birth to whisk new-borns away from the accursed sands of the desert kingdom. Those of you who choose to get pregnant, or make others pregnant, in the UE5 build will see more of the Aethio first-hand. 

This brings us neatly to the larger announcement; we're making the move to UE5 immediately. The community voted overwhelmingly for the move, with only 2% wanting to keep both UE4 and UE5 going in parallel. Once we make the move we'll keep access to the final UE4 build via the Launcher, along with access to the UE5 version.

The first UE5 build of the game will take place in three smaller zones of the now-huge map; 

  • The fallen lands
  • The Great Library of Tal-Senet
  • The Meden Island

These are the very first areas of the game and take place far before the mid-game area the player finds themselves in (in the current UE4 build). It's important to remember that the content will be much shorter in the initial build, though we'll be bringing all-new quests and enemies each month from there on out (plus the game will have much greater mechanical complexity from the get go).

We're aiming to have the initial UE5 version up by the end of October. That said there is a small uncertainty and there is a possibility it may end up in November; one of the team is expecting a baby and, depending on the timing, the start of their parental leave may coincide with our final crunch.


Team Carnal Instinct

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v0.3.56 Changelog

  • Added Aethio NPCs (non-interactable)
  • Added additional Objectives to Liquid Gold to make it less confusing
  • Fixed an issue with the Map which made it difficult to progress through Liquid Gold
  • Fixed issues with Objective Completion with Liquid Gold
  • Fixed issues with save/loading during the endings of Liquid gold preventing progression
  • Changed quest objective rewards to increase gold given and fixed some objectives not giving gold in Liquid Gold


v0.3.54 Changelog

  • Added Quest "Liquid Gold"
  • Added item "Khooma"
  • Added NPC "Centauress"
  • Added Enemy "Addict"
  • Added 19 new NPCs for the "Liquid Gold"
  • Added new Quest Functions to Support non-linear quest progression
  • Added new town Nappona Estate
  • Added other various map areas

Files

Comments

Anonymous

Ah I get it...Storks...Because they bring pregnancies. GENIUS

Anonymous

Thanks for the update. UE5 is the best decision. Players may have to download twice to get v0.3.56. My launcher downloaded .54 first.

Anonymous

Almost an irony or fate that someone on your team is expecting when you're working on a build that allows pregnancy mechanics. Also I was in general wondering how that was going to work when I first saw there was going to be pregnancy in this game. Would there just be kids running around or would the kids just "disappear"? Seems I got my answer now.

Anonymous

Good luck with the pregnancy

Anonymous

Fisting

Anonymous

TL;DR Don't know if this is known/intended but if your armor value is above 100 you don't take damage anymore. So i was just doing the Diamond in the rough quest when i noticed that i didn't take any damage anymore. I was in the void spirit form and in preparation for the fight with the tomb guardian i thought fuck it and put on clothing/armor even though it clips with the model of the void spirit. And suddenly i didn't take damage anymore, I looked into it and tested it a bit by removing pieces of armor until my armor value dropped below 100, which is when i started taking damage again. Void Spirit form gives you 40 armor, combined with 45 armor from the Slaver Finery, another 18 from the Anubite Collar and 5 from Esi's Shield, you end up with 108 armor. I am guessing damage reduction is percentage based on how high your armor value is, i.e. if you have 50 armor you only take 50% damage, which means if your armor value is at 100 or higher you don't take any damage. Anyway back to questing...