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"No sooner had the hunter dispatched the abomination than a second one surged forth from beneath the sands. Without the element of surprise, so essential to his first kill, I presumed the Draconid was about to make an ill-fated attempt to run. It was to my great surprise that instead of turning to flee, he severed the head of the downed beast and, raising it like a shield, faced down the monster."
Ehkos, A Guide to the Desert Kingdoms

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Hi All,


We're here with Avatar at last, bringing all of the bug-fixed content from last month's Ascended update along with some new content and a bit of a development blog. Because of what we're covering the body text here will touch on a bit of both.

First up worldbuilding/development. We're introducing a not-yet-ready-to-fight enemy, the Syphon Beetle. This huge arachnid isn't a beetle at all, but you'll never manage to convince the populous of the God Queen's realm to call it anything else; Syphon Arachnid doesn't have the same ring to it.

Using it's powerful back legs the creature leaps forward from it's hiding spot, pinning prey with the barbed front limbs. Spine-covered jaws then lock the victim in place as it impales them, its pulsating abdomen inflating to grotesque proportions as it sucks the carcass dry (and not in a fun way either). A lethal ambush predator, they'll be coming very soon to the dunes of the desert kingdom.

We'd hoped to get these in this month, working flat out to achieve it, but we just need to be realistic and push them back as they're simply not ready. Due to some sickness absences on the team the crunch required was just becoming unsustainable so they'll have to wait.



Whilst the bugs aren't far enough along to have you face them down just yet, the trophy for dealing with them is. This Carapace Shield is a new equipment item to mix up your outfit.

(PSA: Please wash your hands after using this item. The CI development team accept no liability of any fantastical diseases contracted by holding the brainstem of a huge bug for a prolonged period)



We've not only expanded the world of the Pre-Alpha UE4 build, but we've begun populating the Alpha UE5 build with new megastructures. Finally the sands of Sabu are beginning to appear worthy of Kethra's reputation. The below screenshot shows one of the new tomb entrances, assembled in the dev map rather than Sabu 2.0. Teeny tiny Anubite for scale.



The entire team is in a constant process to increase quality and finalise the second pass on our assets as we give a last coat of polish for UE5. We're pulling out all the stops whilst also working to make the models, materials, effects, and UI even more performant than before. Recently we even upgraded our waterline to help blend our new "wet" effect (no, not that) in with the banks of our rivers (in next image: without blend - top, with blend - bottom).



The next Ascended update brings with it our expansive new quest, Liquid Gold, including the first in-game look at our female centaur NPC. But it also brings a question which we want your input on...

We'll publish a poll soon, which we want as much engagement with as possible, about potentially bringing forward the UE5 timeline. We're finding that updating UE4 is eating into our development time and gradually dragging us behind, but UE5 isn't yet at Alpha candidate status. The question will be some form of "do you want UE5 earlier but less complete, with us releasing that build rather than the existing UE4 one".

It's not a simple question. Whilst the mechanics in UE5 are more Alpha state, including popular ones like pregnancy, mounts, and companions, there is less implemented quest content as the game now starts before the events of the current UE4 builds. It's worth thinking about, but we'll make a much more detailed breakdown for you to give your input on in early September.

This is one of those occasions where the feedback of the community will fundamentally impact how we approach the next six months of development. We'll give you the pros and cons, but ultimately we need to ensure we're listening to your opinion and bringing you with us.

Thank you so much for your continued support, we're really excited with how the gameplay is shaping up in UE5 and can't wait for you to get your hands on it - in Alpha or before!


Team Carnal Instinct

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Avatar Changelog - v0.3.52

  • Added item "Carapace Shield"
  • Added item "Iron Arrow" to Merchant Stock
  • Added item "Steel Arrow" to Merchant Stock
  • Added blockout map locations for "Liquid Gold"

UE5 Development

  • Development New high-resolution Megastructures
  • Development New enemy "Syphon Beetle"
  • Development on Motion Warping for Execution System
  • Development work on sailing boats
  • Development work on Pregnancy (DSS intergration, Fertility/Verility Stats modifiers, pregnancy opt in/out shrines, pregnant NPC location)
  • Development work on scripted events (opening large chests, opening large doors) 
  • Development work on compass state changes (Enemy zone red)
  • Development work on new options menu design
  • Development work on navigation to allow for followers in the world
  • Development work on new special damage items such as Infusions, Resins and Throwable Items
  • Development work on asynchronous loading screens


Ascended Changelog - v0.3.50

  • Added new MxM Scene - "Standing Behind" as a part of Bribe Payoff
  • Added new Standing Female/Futa Scene
  • Added new "Sketchy Draconid" NPC to bribe the Guards and get the new MxM scene
  • Added new Voice Acting for Citizens around Blood Script Corpse
  • Added new Voice Acting for Watchman around Blood Script Corpse
  • Fixed an issue with the Fennec Jackal Skin
  • Fixed an issue with Multiple New Skins from v0.3.48->v0.3.59
  • Fixed an issue with the Cock Buldge for some models in some scenes

UE5 Development

  • Development New Story Content, NPCs and VA for upcoming quest - Liquid Gold
  • Development New Implementation in progress for the new Form and Unlock System
  • Development work for Lore System
  • Development work - repeated UE5 crashes due to 5.0.2 - thanks papa Epic
  • Development work - leveling improvements & changes



Files

Comments

Anonymous

Yay more MxM content 😍

Anonymous

YEEEES NEW LOCATIONS AND ENEMES <3

Anonymous

= more playing

Anonymous

I beg You work a little on the map and maybe what markers that could be placed on the map, for example

Anonymous

I’d say the U5 could wait personally and wait until it’s polished nicely

Anonymous

I think moving over to UE5 should be done sooner while in this current stage of the game development rather than waiting until later to start moving things over to a new engine. Because that just seems needlessly complicated to be building so much of the game for UE4 and then having to try to translate all that over to UE5 later. I could be wrong on that and maybe it's not so complicated but I just worry that a lot would get broken down or pushed back if a transition to the new engine isn't made sooner rather than later in development.

SwiftKitten

for the long run, i think its better to just move to UE5 asap, that way you wont need limited people splitting their effort. anything done in ue4 will have to be move to ue5 anyways so its better to just do it in ue5. it will save time in the long run. and moving the current stuff to ue5 will be much faster if you aren't putting time into ue4.

Anonymous

I agree. If the goal is UE5 then don’t spend anymore time on UE4.

Anonymous

can i continue from an saved game after updating or do i need to start new game?

Anonymous

You can continue

Anonymous

Definintely I would say roll out UE5. Like some said you would be able to put your entire focus into one instead of 2 different engines. It would be less stressful id say on the team and would also speed up the process in which you guys can do things. Im not techy to know entirely myself on what would be the smarter decision but to just focus on one thing at a time and being able to take your time with it just seems like the right idea too me ^w^

Valaska

Go straight for UE5, UE4 will just be wasted resources.

Noneof Yourbusiness

I think the more you wait to make the full switch over to UE5 the harder it will be. If the ultimate goal is to make the move to UE5 and drop the UE4 version completely sooner is better than later. You should drop the old version completely and put 100% of your resources and time into the new version and bringing up to the same point the old version was and continue from there.

Anonymous

I readily admit that I'm pretty much here for no other reason than the simple fact that this is the first viable game I've seen/tried out where I'll be able to create my ideal harem of handsome boy toy slaves. That said, I'll agree with the others that focusing on one thing then moving on to the next thing after is the more efficient way of doing things. Looking at what each have to offer, I'll vote for UE5 as well. P.S.--Just a possible extra to add on at a later time: attractive, cocky, manly slave meets the good-old-fashioned rape-till-you-break resulting in him becoming pregnant and a slut. I mean our character is supposed to be a divine vessel so why not?

Anonymous

Great work as always ! Could you let us remap the quickslot keys ? On azerty keyboard, it really is annoying to drink an health potion even when remapping forward to "Z"

Anonymous

Go for UE5 on this. Focus on that then worry about the next steps. Personally I would like to see the addition of the pregnancy system sooner rather than later but I am patient. Also as a side note is it possible for the random npcs to get other skins particularly the blessed npcs. It get tiring seeing the same carcal or jackal skin on all of them. Otherwise keep up the good work.

Anonymous

One question. Will there be an option to play centaurs and or nagas in the game?

Nora Allen

Can you guys look at making the camera rotate for the sex scenes and make a way to transition between positions would be better

Anonymous

According to the roadmap that will be possible at a later date. From what I can tell they intend to greatly expand the number of playable species.

Anonymous

My recommendation is to halt UE4 dev work and offer it as a legacy option for us to play while the team focuses on UE5. This way we can still have access to more complete quests while the team catches back up on the new engine. Either way, I wouldn't waste any more time in UE4.

Anonymous

I agree with this statement, I like the sliders but they're extremely limited. Also since the penis size varies by alot sometimes it gets in the way but not being able to rotate the camera further.